


If you are talking about it being Final Fantasy and only having one job change...hehe in FFA2 there was so many..I think FF3 had a lot too! It may have only been one change though..hard to remember >.<;we dont need a second job transform... one is enough....
blm -> wizzard? oh really? all final fantasy is about when it comes to damage dealing caster is a black mage... and hell no f*** wizzard which we see in any MMO -.-
its FINAL FANTASY you know... one progress step from con to white mage is really far enough..
But yeah I still rather they just have either classes or jobs...I like things simple..plus my poor inventory lol ;~;


Well, that's not quite the way it works there.
Its more like... in Ragnarok Online everyone starts as a novice and then can switch to one of the "1st jobs" which, as seen in the picture are Acolyte, Swordsman, Thief, Mage, Merchant and Archer.
Archer can then become Hunter or Dancer
Acolyte can become Priest or Monk
Swordsman can become Knight or Crusader
and so on
The only thing is, just like now with FFXIV, there was a point in time where only the 2-1 classes existed and the upgrade fulfilled much of the same role. Like... from Acolyte to Priest it was just healer to more powerful healer.
Acolyte to Monk, however, is a switch from a healer to a damage dealer but you did get to keep all of the Acolyte skills.
tl;dr 2-1 jobs were enhanced versions filling mostly the same role whereas 2-2 were alternate specs that fulfilled different roles or a similar/same role in a new way.
Last edited by Charismatic; 03-19-2012 at 05:47 AM.


How I feel about the Job system is like when errr... "Crabble" releases a "new" version of their "Bi-Phone" every year, sure the new model is nice, but it's basically the same ol' product. The Job system doesn't really feel unique.... It feels like a re-hash of the same old product we've had since the beginning (Classes) yet with 1-2 minor additions.
"Creativity is mastery of simplicity."
Last edited by MizoreShirayuki; 03-19-2012 at 02:49 AM.
The new JSE for BLM is already called wizard stuff in FFXIV, why link to a FFXI picture?
With how jobs share xp with the base classes they might as well add more, i was looking forward to gettin to level new jobs only to be maxed out like right away.
I like the jobs, they're fun to play, but it feels like all they did was add side-quests, so they might as well add more since i have all this free time still. :P



I miss sub jobs. I dislike jobs it kept me busy for almost whole week cause nothing had to be leveled. no wonder the majority of my friends are already going back on breaks till next patch(sadface ; ; ). I hope(yes i know its not happening but i can dream) we all get rerolled on 2.0 or i expect to see a lot of people play for a month, maybe two depending on the content, then leave again because were already lv 50 everything.
Can guarantee it took a hell of a lot longer to get 75 everything's in xi pre abyssea then 50 everything here. I like a bit of work in my games. I feel like everything's handed to me here. If we had to level jobs at least people who are 50 everything would have had a reason to stick around a bit longer, and wed not have everyone wearing af, every jobs. In XI people worked for this and worked hard (at one point) Im not looking for XI-2 but some of the challenges or time it took, the pride to wear full AF or to level a job to wear it.
Last edited by Kyri; 03-19-2012 at 05:44 AM.
http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~
In some situation i like class better
but in some situation, job might be better.
It depends... so if SE has another good idea to combine everything together it would be great.
Right now, it good as it is


class = solo, but warrior owns soloing
classes = are better in a party vs a class
a class is the median of of playing when a job excels in a role. people want jack of all trades? why no just go back to launch day we were gods and could do almost anything, but wait people wanted a challenge and classes to be different from each other. people wanted stuff to do other than soloing now there giving us that content and guess what people want to be able to solo everything now.

They shouldn't get rid of jobs or classes. Most people enjoy unlocking classes and getting upgrades that make your character seem to progress more drastically at times. Personally, I want an MMORPG that abolishes gear entirely, but I know better than to ask SE to remove it from ff14.
Final Fantasy 2, Final Fantasy 12No they definitely are, every FF game has jobs, they may not swap around, but they're definitely the basis for the characters. Locke is a Thief, Zell is a Monk, etc. They were here since day one and made FF different from other games and are a capstone of the original series, so they definitely are in every game in one incarnation or another. Your point would almost be a valid one if the current classes in the game weren't just poo poo versions of the jobs. They were made to be watered down versions for the armory system which no longer matters as end game content isn't tiered toward classes. It's even more so that way now. THM = ghetto BLM. They aren't new jobs, they're shadows of our current ones.
The only thing that keeps them afloat is stealing abilities from other classes that more often than not causes problems and nerfs, which is why we no longer are able to equip every ability on every class. It's a broken system that causes gross imbalance and a need to waste dev time and resources to keep in check which could be devoted to actual new content.
Last edited by CoDeWa; 03-19-2012 at 10:21 PM.
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