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  1. #101
    Player
    CoDeWa's Avatar
    Join Date
    Mar 2011
    Location
    Oklahoma
    Posts
    58
    Character
    Codewa Ne
    World
    Kraken
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Valmonte View Post
    not really with the goal being to pull as many mobs as possible to get Level bonuses and what not. its going to be a issue you'll see after server merges or when the population becomes post launch status.

    when you can kill 30 mobs in under 30 seconds you have a problem.
    If that was the problem then you should have said so in the first place. There's more than one solution for that, but your proposal for fixing it is not the only way. To me it sounds like something SE should consider adding more difficulty to, such as making mobs get light party and full party boosts like players do, or anything like that.

    Quote Originally Posted by Valmonte View Post
    Battles do need to slow down just a tad, there stupidly fast and are going to lead to monster population dwindling if not down right impossible to maintain a high population server.
    Oh my bad, did you edit your post? Disregard this post and the last one if you didn't. I honestly thought I was replying to someone that was suggesting SE increase spawn rates. But do read below even if you do disregard it.

    They probably need to give players a joined party level so that when 2 people group up it gives them both exp based on their combined strength. At the same time they should get a bonus for fighting mobs stronger than their party level to encourage team play in the game. Hope that's not too confusing. (Example: Two level 50s party up, their party level makes them level 53 like. So they only get the juicy experience for killing level 53+ mobs. On top of that they get a decent bonus for the number of players partied up). Now I can't fill in all the blanks cause I'm sure there will need to be some extra balancing in between that idea. And I don't get payed to. But this would definitely encourage larger parties to focus on fewer mobs. Maybe we'd actually see some parties fighting some of the meaner spawns in the game. I wouldn't mind a 5 minute fight if it dished out some of the best experience points the game has ever seen.
    (0)
    Last edited by CoDeWa; 03-20-2012 at 08:53 AM.

  2. #102
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Arcell View Post
    No. No no no no no no no no no.

    Chance of XP gain per hit with a cap? Fuck everything about that. That is an awful system and you should feel bad for bringing it back up, let alone suggesting that we go back to that.
    I don't feel bad when people agree with me.
    (0)

  3. #103
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Slow down battles? Sure, as long as the rewards are worth the time spent.

    We don't need to create a system specifically to combat powerleveling, nor will they do so. If I recall correctly Yoshida's official stance on the matter was that if people wanted to help their friends, they were welcome to do so even if that meant powerleveling.

    You can't stop it from happening, people will find a way no matter what. It may be slightly more inconvenient but it won't go away completely unless you design a system that punishes ALL players, even the legit ones.

    The method of gaining XP now is fine, the pace is a little too fast but the actual system in place is fine.
    (0)

  4. #104
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rokien View Post
    I don't feel bad when people agree with me.
    You're delusional.
    (1)

  5. #105
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Sephrick View Post
    You're delusional.
    am I when I have 19 likes?
    (0)

  6. #106
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rokien View Post
    am I when I have 19 likes?
    You put too much value in the like button. For all you know, all those people could be laughing at you and only press it to encourage you to make more of these rediculous threads.
    (1)

  7. #107
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rokien View Post
    am I when I have 19 likes?
    I have more gold medals than you, my opinion is clearly worth more.
    (1)

  8. #108
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Sephrick View Post
    You put too much value in the like button. For all you know, all those people could be laughing at you and only press it to encourage you to make more of these rediculous threads.
    I know I always encourage my trolls to keep trolling in my threads
    (0)

  9. #109
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    how many times have they changed or fixed the new system we have now? they probably will still do many fixes till 2.0. i wouldn't be suprised that even pl'ing changes in how you do it. but you guys really are only bitching about the broken parts of the old system, no offense but if they put as much work in it as they did this one it would of been great. don't understand really why they desided to fully scrap it and go with the same ol same ol but the old version to me was refreshign and fun. also by the end of it b4 they removed it you didn't even need the full 15 man ..you can do 4-6 and get max exp in fast past time just the same and no one got jiped sp. (though i loved 15man lol)

    in the end like i said in old post, any and all mmo's pvp and pve need to start making there fights longer ...not shorter. make them more dynamic even if it means putting all there dungeon nm mechanics into them as well. it just makes exp'ing mroe fun, add way more chances of wiping in exp grinds. longer pvp with way more table turners and options in the fight. all this will make playing more fun then 5second kills to mobs that look different but all basically pan out the same. (though with ffxiv i think by 2.0 it won't be like this and more like ffxi at least with dispel probably coming and already having ensuna) all hope for 2.0 . . .
    (0)

  10. #110
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Yaaa, I'm worried about pvp, the one vs one fights are going to be like 20 seconds long. We are the same level ya know.
    (0)

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