Battles do need to slow down just a tad, there stupidly fast and are going to lead to monster population dwindling if not down right impossible to maintain a high population server.
Battles do need to slow down just a tad, there stupidly fast and are going to lead to monster population dwindling if not down right impossible to maintain a high population server.
Some people may think timesinks like skilling up(FFXI) are a waste of time. But I think it prolongs the content and gives alot of people a sense of accomplishement when they are hitting more often than others. Like guildmarks, you could easily tell who was dedicated enough to thier job, and competant by who had taken the time to get the extra abilities that weren't just handed to you. I really enjoyed skilling up in FFXI. I felt better about having certain weapon skills when others didn't. It's like anything else that you do to progress in a certain class. Upgrading gear, leveling sub classes(still relevant to 1.21) and other things of the like all were a timesink. It's just another way to stand apart from someone who doesnt take the job as seriously as you do.
I didn't play the game back then and really don't know how the old exp system worked. It sounds like it increase the more times your delt damage to the mob. I really don't know. But I think Rokien would like participation to be an influence in the amount of experience being earned. Now you just stand and get there and will earn exp. I'm sure both have their pros and cons. It's hard to find a middle ground.
Last edited by Laraul; 03-18-2012 at 08:49 AM.
That was fixed a longtime ago. It was a problem at launch though. In fact, in some cases mobs spawn too quickly for players causing them to be overwhelmed. If there ever is a lack of mobs in an area now then it means that there are just too many people killing the same group of monsters or that they need to fight something tougher. Keep in mind that this game cannot be calibrated for any single player, and the medium is not you.
Last edited by CoDeWa; 03-19-2012 at 09:54 PM.
The OP mention the old system that made the game suck as you know it.
I think I love the way it is. The old system is not good and I don't want it back ( yup, and it never will )
not really with the goal being to pull as many mobs as possible to get Level bonuses and what not. its going to be a issue you'll see after server merges or when the population becomes post launch status.That was fixed a longtime ago. It was a problem at launch though. In fact, in some cases mobs spawn too quickly for players causing them to be overwhelmed. If there ever is a lack of mobs in an area now then it means that there are just too many people killing the same group of monsters or that they need to fight something tougher. Keep in mind that this game cannot be calibrated for any single player, and the medium is not you.
when you can kill 30 mobs in under 30 seconds you have a problem.
They don't even have to go back to that. All they have to do is make it so claim goes to the person with the highest amount of hate when some one drops from party.
Thing is even that would not stop the ebils of power leveling. You would also have to partially revert the changes to the claim system. And even then it's still possible to cure people in combat so that would have to go out of the airlock as well.
But on to the "point" of the op. Going back to a system that at best encourages bad play and at worst was a zero sum race to screw over the other party members is a very very bad idea.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
No. No no no no no no no no no.
Chance of XP gain per hit with a cap? Fuck everything about that. That is an awful system and you should feel bad for bringing it back up, let alone suggesting that we go back to that.
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