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  1. #1
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by CoDeWa View Post
    That was fixed a longtime ago. It was a problem at launch though. In fact, in some cases mobs spawn too quickly for players causing them to be overwhelmed. If there ever is a lack of mobs in an area now then it means that there are just too many people killing the same group of monsters or that they need to fight something tougher. Keep in mind that this game cannot be calibrated for any single player, and the medium is not you.
    not really with the goal being to pull as many mobs as possible to get Level bonuses and what not. its going to be a issue you'll see after server merges or when the population becomes post launch status.

    when you can kill 30 mobs in under 30 seconds you have a problem.
    (1)

  2. #2
    Player
    CoDeWa's Avatar
    Join Date
    Mar 2011
    Location
    Oklahoma
    Posts
    58
    Character
    Codewa Ne
    World
    Kraken
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Valmonte View Post
    not really with the goal being to pull as many mobs as possible to get Level bonuses and what not. its going to be a issue you'll see after server merges or when the population becomes post launch status.

    when you can kill 30 mobs in under 30 seconds you have a problem.
    If that was the problem then you should have said so in the first place. There's more than one solution for that, but your proposal for fixing it is not the only way. To me it sounds like something SE should consider adding more difficulty to, such as making mobs get light party and full party boosts like players do, or anything like that.

    Quote Originally Posted by Valmonte View Post
    Battles do need to slow down just a tad, there stupidly fast and are going to lead to monster population dwindling if not down right impossible to maintain a high population server.
    Oh my bad, did you edit your post? Disregard this post and the last one if you didn't. I honestly thought I was replying to someone that was suggesting SE increase spawn rates. But do read below even if you do disregard it.

    They probably need to give players a joined party level so that when 2 people group up it gives them both exp based on their combined strength. At the same time they should get a bonus for fighting mobs stronger than their party level to encourage team play in the game. Hope that's not too confusing. (Example: Two level 50s party up, their party level makes them level 53 like. So they only get the juicy experience for killing level 53+ mobs. On top of that they get a decent bonus for the number of players partied up). Now I can't fill in all the blanks cause I'm sure there will need to be some extra balancing in between that idea. And I don't get payed to. But this would definitely encourage larger parties to focus on fewer mobs. Maybe we'd actually see some parties fighting some of the meaner spawns in the game. I wouldn't mind a 5 minute fight if it dished out some of the best experience points the game has ever seen.
    (0)
    Last edited by CoDeWa; 03-20-2012 at 08:53 AM.