not really with the goal being to pull as many mobs as possible to get Level bonuses and what not. its going to be a issue you'll see after server merges or when the population becomes post launch status.That was fixed a longtime ago. It was a problem at launch though. In fact, in some cases mobs spawn too quickly for players causing them to be overwhelmed. If there ever is a lack of mobs in an area now then it means that there are just too many people killing the same group of monsters or that they need to fight something tougher. Keep in mind that this game cannot be calibrated for any single player, and the medium is not you.
when you can kill 30 mobs in under 30 seconds you have a problem.
If that was the problem then you should have said so in the first place. There's more than one solution for that, but your proposal for fixing it is not the only way. To me it sounds like something SE should consider adding more difficulty to, such as making mobs get light party and full party boosts like players do, or anything like that.not really with the goal being to pull as many mobs as possible to get Level bonuses and what not. its going to be a issue you'll see after server merges or when the population becomes post launch status.
when you can kill 30 mobs in under 30 seconds you have a problem.
Oh my bad, did you edit your post? Disregard this post and the last one if you didn't. I honestly thought I was replying to someone that was suggesting SE increase spawn rates. But do read below even if you do disregard it.
They probably need to give players a joined party level so that when 2 people group up it gives them both exp based on their combined strength. At the same time they should get a bonus for fighting mobs stronger than their party level to encourage team play in the game. Hope that's not too confusing. (Example: Two level 50s party up, their party level makes them level 53 like. So they only get the juicy experience for killing level 53+ mobs. On top of that they get a decent bonus for the number of players partied up). Now I can't fill in all the blanks cause I'm sure there will need to be some extra balancing in between that idea. And I don't get payed to. But this would definitely encourage larger parties to focus on fewer mobs. Maybe we'd actually see some parties fighting some of the meaner spawns in the game. I wouldn't mind a 5 minute fight if it dished out some of the best experience points the game has ever seen.
Last edited by CoDeWa; 03-20-2012 at 08:53 AM.
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