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Thread: Tank IDENTITY

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  1. #1
    Player
    ValStryder's Avatar
    Join Date
    Dec 2021
    Location
    Thanalan
    Posts
    26
    Character
    Valeigh Stryder
    World
    Kraken
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Absurdity View Post
    I don't really see where people get this idea from that warrior's identity is selfheal, nowhere in the "berserker" fantasy do I imagine healing myself.
    It's not that the identity is self heal, it's more that the identity is "RAGE YOU CANT HURT ME DIE." Berserkers IC wise simply ignore the damage they take in battle, and in game mechanics, this translates into self healing because we all know immunity would be ridiculously overpowered even moreso than self healing.

    EDIT: Source for Berserker lack of feeling pain: Warrior 30-50 quest line
    (3)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Berserkers have been traditionally tied mechanically to self-healing (both direct and from damage dealt), mitigation as damage delay (WoW Monk's "stagger"), fixed-value partial mitigation (like a TBN, but only absorbing a third of incoming damage, such that it's less potent but smoother/more lasting), and deathless states (can't die for X seconds). It's also been able to sacrifice life or mitigation (rolling advantage both on its attacks and attacks against it, etc.). It's never really been a one-mechanic-pony across its appearances.

    While I'll agree with Lyth and others that it should focus more on and around one such mechanic if that mechanic can be tied into integrally, interestingly, and (sufficiently) expansively, there's no need to axe other mechanics outright.

    Personally, I'd love to tie more among Warrior's play back towards that sanity aspect, especially since, right now, Warrior doesn't feel battle-thrilled or enraged so much as simply... direct. But that'd require a return to tanks being jobs first and templates second as to allow the idea that tanks shouldn't be barred from being able to trade out survivability in certain moments for greater effective gains for their party on the whole.
    (1)
    Last edited by Shurrikhan; 06-23-2022 at 07:46 AM. Reason: photo auto-correct being phone auto-correct

  3. #3
    Player
    Guhthaerz's Avatar
    Join Date
    Jul 2022
    Posts
    17
    Character
    Guhthaerz Wyznitarsyn
    World
    Diabolos
    Main Class
    Paladin Lv 90
    I don't see how paladins are the only ones fulfilling our fantasy when the unga bunga vikings have better healing capabilities.
    (1)

  4. #4
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    DRK definitely kinda missed the identity boat, but I'd say the other tanks hit on it pretty well. WAR is the batshit insane berserker that just won't die, PLD is the holy knight that protects and heals, and GNB is a combo mad lunatic with a mix of Squall and Seifer's movesets and a penchant for condemning everyone that plays it to develop carpal tunnel after a while.
    (0)

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    WAR - Near unkillable Berserker

    PLD - Holy Knight

    GNB - Squall/Seifer with focus on Renzokuken

    DRK - Wants to be a WAR and a PLD but sucks at both. Fun to play in PvP tho

    BLU - DIAMONDBACK
    (0)

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