I think what sometimes gets lost in the conversation about mechanics and what themes they may imply is their effect on gameplay through their affordances and differences from other means of reaching a roughly equal larger-scale effect (longterm sustain, on-demand eHP, etc.).
For instance, layered flat and percentile mitigation have multiplicative synergy, which can make you feel a bit more bundled up, dependent on coordination/ability-sync, strictly timed, or hard-but-brittle. (To me, that feels rather... Paladin.)
Or, take the difference between temporary HP and healing. The first is more timing-dependent, but the second is susceptible to overcapping. Extend them over time and the first makes the actual HP bar seem to move very little, even if one's max HP may hit amusingly extreme heights, while the second is likely far more in flux. Though when perfectly balanced, both will likely die around the same time, the first makes much more obvious that its life is finite --slowly spiraling downward-- while the second can at least give impression to the contrary --so long as one doesn't notice that, after each wave of healing, their HP has still bounced back up to a little less than before as their enemies chip them down. That difference in impression can make the second feel a little freer, a little more independent, but arguably the first can also feel more urgent and intense (since any of that temp HP that isn't spent before its duration elapses would go to waste). (For that reason, both are really damn good fits for Warrior, imo, so long oversights are avoided and the two can be truly balanced.)
Per-hit effects over a duration, instead of to a capped number of hits? It can certainly be more frustrating, especially if there's nothing extra to differentiate it from the capped version apart from obligatory SkS tiers, but... assuming it has that decent context? It rewards speed; it makes you feel more all-in; it makes timing the effect's CD, especially if bankable, feel more deliberate. (To me, that feels very GNB / blitzkrieg bodyguard.)


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