Quote Originally Posted by Roda View Post
I typically avoid running dungeons as best as I can, only doing them if I absolutely have to cap out on tomes. It's not that I don't like dungeon content in mmos, it's just that the formula is beyond stale by now, and it's creeping into insulting territory...
They are effectively designing everything around the Trust system. Jobs get "streamlined" so the AI can handle them, dungeons get streamlined so the AI can handle them.

If people being unable to complete dungeons without social interaction in a MMO is so important, maybe it would be significantly more healthy for the game to just outright remove dungeons from the MSQ (or make an entirely separate "solo" version), so that the solo players don't have to deal with them, and SE can actually design dungeons and classes for a MMORPG instead of what is quickly becoming a glorified single player game where the social interaction is limited to ERP in Limsa.

When I got into MMOs the main thing I enjoyed about dungeons is having to work together on an impromptu basis with people of varying skill levels to overcome challenges provided, even in low level dungeons (raise hand if you've ever wiped in Wailing Caverns because people tried to just YOLO it). That is what made dungeons fun. Now they're just tunnels that you smash through using at most 2 brain cells (need the 2nd one to keep the first one awake) and talking to anyone ever isn't even an option because "gotta go fast".