Quote Originally Posted by Quanta View Post
People are weird praising WoW's dungeon design for its non-linearity when the thing most people do whenever a new WoW dungeon comes out is they go on the PTR and figure out the optimal route, and then that's how the dungeon gets run: go this way, avoid this trash pack, skip this boss, etc., etc. and then anyone that tries to stray from this optimal way of doing things gets yelled at and yeeted from the group. I fail to understand how this is better than just designing the dungeon like that from the get go. Like, is it somehow better when a content creator designs the route you take thru the dungeon versus the actual designers designing the route? Help me out, here.
Because finding the optimal route is enjoyable in itself. WoW dungeons also have unique designs. Even if you're running through dungeons at maximum speed, you never feel like you're running through the same dungeon precisely because each dungeon is designed diffferently with many different mechanics throughout. In FFXIV every dungeon is literally the same with 2x pulls then boss. FFXIV dungeons are literally mirror copies of each other. It's lazy, backward design. This game arguably has the worst and most uninspired dungeon design of any current major MMO.