Then go play those games.SE won´t listen. And sadly some poeple here actually debate against such kind of content. "Fast and easy" is mandatory, not a better gaming-experience.
But seriously, EX and savage is a joke and not even a great raiding experience. You spawn on a platform and perform a choreography, that´s it. No matter how stale dungeons become, the pathing, little puzzles and other stuff, raiding as you know from other games are a far better experience overall, unless the game is called FF14 and every fcking class just spams that 3 AOE buttons to kill everything. (Healers just 1 i guess...)

Alas, everything should be apparently, they have an Overpower-ing urge to ruin anything that requires even a single braincell.
Dungeons aren't supposed to be fun, they're you're daily torture so you can get gear for the actual content, apparently. You know, the WoW attitude (everything exists to just be a grind for endgame), rather than the GW2 attitude (everything is endgame)
Sometimes I miss dungeons like Nektropos Castle, or the Estate of Unrest (puzzle dungeon in the Butcherblock Mountains). Where you'd work as a team to overcome semi-random challenges. But the idea of actual simple puzzles is likely going to send many running away screaming already.
Hell, even the ability to wander into areas you're not supposed to be, like in old Blackrock Depths would be nice.
Not everything should be like those, of course, but a little variation, or creativity, certainly wouldn't hurt, and having off-MSQ dungeons be a tad more interesting, or harder, can hardly be a bad thing, right? Not like it'd block progress for people that don't want to deal with them...
You forget those 3 AoE buttons can't have any variation, they must be the exact same. Wouldn't want people to have to actually put in any semblance of effort to be more than baseline effective on another job...SE won´t listen. And sadly some poeple here actually debate against such kind of content. "Fast and easy" is mandatory, not a better gaming-experience.
But seriously, EX and savage is a joke and not even a great raiding experience. You spawn on a platform and perform a choreography, that´s it. No matter how stale dungeons become, the pathing, little puzzles and other stuff, raiding as you know from other games are a far better experience overall, unless the game is called FF14 and every fcking class just spams that 3 AOE buttons to kill everything. (Healers just 1 i guess...)
Yes, I am seriously bitter about them ruining Overpower.
QFT. Doesn't even have to be "difficult", at least not in the same sense current "endgame" content is, but the ability to fail at all would be nice.
Idk, they finally listened about Living Dead and blood weapon. It may take a while to get what you want, but it's certainly possible.SE won´t listen. And sadly some poeple here actually debate against such kind of content. "Fast and easy" is mandatory, not a better gaming-experience.
But seriously, EX and savage is a joke and not even a great raiding experience. You spawn on a platform and perform a choreography, that´s it. No matter how stale dungeons become, the pathing, little puzzles and other stuff, raiding as you know from other games are a far better experience overall, unless the game is called FF14 and every fcking class just spams that 3 AOE buttons to kill everything. (Healers just 1 i guess...)
That last paragraph is completely your opinion. However if you feel that way, why are you even playing the game? If that level of difficulty doesn't suffice you, nothing will since all fights in pretty much any game (especially this one) are scripted to some extent. Just play the other games that give a much better playing experience for you. It makes no sense to torture yourself over a game you clearly aren't enjoying.....
I've been asking them that forever. They clearly hate the game and the direction the game is going isn't going to change and I'll take FFXIV's raid content over swtor any day.Idk, they finally listened about Living Dead and blood weapon. It may take a while to get what you want, but it's certainly possible.
That last paragraph is completely your opinion. However if you feel that way, why are you even playing the game? If that level of difficulty doesn't suffice you, nothing will since all fights in pretty much any game (especially this one) are scripted to some extent. Just play the other games that give a much better playing experience for you. It makes no sense to torture yourself over a game you clearly aren't enjoying.....
BW and LD are just new bandaids for bad design choices. Nevertheless LD was actually the best designed invul of all 4. It had a con you couldn´t ignore, but now it´s superior and invuls are only used to cheese several mechanics you should normally play seriously. Think whatever you want about them, but gameplay-wise they´re just bad implemented. They shouldn´t even exist or atleast not usable against any tankbuster in raids. Tanks should be forced to play the mechanics, they´re even powerful enough without them.Idk, they finally listened about Living Dead and blood weapon. It may take a while to get what you want, but it's certainly possible.
That last paragraph is completely your opinion. However if you feel that way, why are you even playing the game? If that level of difficulty doesn't suffice you, nothing will since all fights in pretty much any game (especially this one) are scripted to some extent. Just play the other games that give a much better playing experience for you. It makes no sense to torture yourself over a game you clearly aren't enjoying.....
Anyway, this is in first case about dungeons and everyone knows how bad and boring they´re. Well looking, but gameplay-wise you do the same in every dungeon. 2 big pulls, 1 boss, repeat... meanwhile spamming your AOE buttons like a braindead monkey. The boss-castbars are super long and only a handful of bosses might to kill you if you stand at the wrong spot. But if you´re tank, you can solo everything thanks to massive selfheal / shielding.
It isn´t even a difficult issue. The real issue is what you claimed by yourself. The fights are scripted af. And i agree that this is a thing in other games too, but FF14 is not only scripted, it´s copy & paste and the only way to wipe is not even damage-income, it´s "someone stand at the wrong spot".
Pretty much any fight is "move to A or B or..., stack / spread", that´s it. Here and there some little gimmicks, but nothing you really have to take care for. SE even deleted everything you had to care for over the time. Utility is pretty much not existent, mechanics which force something from different players are not really existent, hell not even DPS checks. The time you need for a dungeon can be like 10 minutes or 45 minutes based how worse the players are. Nothing simple like a boss soft- or hardenrage force them to get better... force them to prepare for raids. It´s even still a wonder that Esuna is still here for whatever reason.
The downhill-trend is just annoying and noone here deserves such low efford content. If someone prefers easy content, fine... but it doesn´t have to be always the same just with new animations. And there is still a gap between "easy but well executed" and "braindead".
SE definately runs the route "quantity over quality" in any direction. It´s more like "ühhh deadline, we need content to hold subs / get subs back" instead of "lets take care for quality, so poeple gonna stay and have a lot of replay-abilities". The simplification of content and classes speaks for it aswell.
Rewards and XP are the only reason why the most poeple run the most content multiple times, not because it´s fun or engaging. That´s nothing but sad in a game like this.*
They´ve a great world, a big playerbase, definately a bunch of money, but they don´t use it to do a better job.
Last edited by ssunny2008; 04-23-2022 at 08:23 PM.
You have a point about invulns, but what else do you expect from an "oh shit" button. If you're good enough to not need it, then you'll use it to cheese. Nothing wrong with that imo since they all have long CDs. There are some fights in Delubrum Savage that does require it's use though, else the tank will die.
This first sentence is a bit ridiculous though since every fight in every game can be broken down to simple components like you did here. Other than that, no one is arguing that the dungeons are easy. Everyone knows this, and most accept it because pretty much all normal content in this game is meant to be very accessible.Pretty much any fight is "move to A or B or..., stack / spread", that´s it. Here and there some little gimmicks, but nothing you really have to take care for. SE even deleted everything you had to care for over the time. Utility is pretty much not existent, mechanics which force something from different players are not really existent, hell not even DPS checks. The time you need for a dungeon can be like 10 minutes or 45 minutes based how worse the players are. Nothing simple like a boss soft- or hardenrage force them to get better... force them to prepare for raids. It´s even still a wonder that Esuna is still here for whatever reason.
The challenge you seek does exist in the game. It's just not in the dungeons. Which is why everyone needs to ask for end game dungeons. The more people that get on board behind this, the more likely they are to listen. So instead of making posts that complain about how easy/stale dungeons are, make posts demanding for end game dungeon variants. Personally I would really like for them to make this a thing. Even if it was only like 2-4 of them.




I'll join the "it's fine the way it is" group. I don't play dungeons for the challenge; I play them for the storyline. I definitely don't want them going the way of WoW dungeons, which are designed with M+ and e-sports in mind, things I never want FFXIV to go anywhere near. If anything, the dungeon design used in the last few xpacs actually prevents wall-to-wall pulls, as you can only grab up to 2 packs at a time and you have to kill them all before going into a boss fight.

I'm gonna join the "I want harder 4-man content" group. There's not a lot challenging content you can do without like 30 min time investment to just form a party, or like deep dungeons where you have to spend a good couple of hours to get to the higher floors. With how steep the learning curve is between normal content -> extreme/savage, I would like to see a bridge between that being harder 4-man dungeons/trials.
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