theres ways to get around the potential griefing, like returning to the highest hp value within x seconds. though i feel like without the risk it would just be benediction 2Spare me the smugness, I also want healers to get interesting abilities but giving someone the power to remove your health is a quick way for griefing. Macrocosmos heals based on the damage recieved during a certain period of time, that makes the ability unable to reduce a target's health.
dont think it would happen either way cuz healers are so baby proofed


AST up until ShB had a time mage-related kit with Time Dilation and OG Celestial Opposition having extending effects for AST buffs and healing.
Macrocosmos is sort of like a revert time spell I guess. I do think that it could be that it's absorbing the damage into healing rather than turning back time.
The devs have made AST explicitly more space themed with zero time related even though space and time are basically sisters in aesthetic. On top of this, AST has delayed, timed healing which fits a time mage theme.
But I digress, the devs seem to regret combining jobs together. BRD & Archer/Sniper, Necromancer & Summoner, Elementalist & WHM, WAR & Beserker, Thief & NIN, Spellblade & RDM, Paladin/Knight & Holy Knight. I guess they probably wanted more options for designing jobs instead of cramming them into each other. Granted some of these don't have enough to fit a theme park MMO but it seems like they're doing that with AST and WHM, making room for Geomancer and Time Mage.
I would like to see Time Mage as a healer but a caster works too. I mostly see Geomancer as a stance dancer caster DPS.
Its undeniable that FFXIV healers are baby proofed, but for example, there isn't an ability in WoW where you can manipulate another partymember player's HP in the negative. And wow healers aren't exactly babyproofed.
Mostly because it gives other suposedly allied players the ability to remove your capacity for survival beyond messing up mechanics.
Rewinding time is an interesting mechanic when the player has control over it affecting their own character but when it affects others it starts to get really iffy.
I do agree that "time flavoured" mechanics would be great, but more in the sense of delayed healbombs or healing that starts weak over time and then becomes much stronger at the end of its duration. Like Earthly Star and Exaltation, such abilities require you to plan ahead, which is a great playstyle for healers as it rewards knowledge of the fight and proactive healing.
They clearly didn’t see it as a time mage though because they stated back in SB one of the thought about jobs was Time Mage. Ast is more using celestial energy to give the illusion of time.Astro is literally a combination of Time Mage and Gambler for it's influence. Time Dilation, Celestial Opposition, Earthly Star, Horoscope, Macrocosmos, Exaltation, and even it's original set of cards included one to hasten the GCD and one to reduce the Cooldown of abilities. Unfortunately, the Devs think healers need to be simple and have stripped so many time related abilities away from Astro it's hard for most people to tell it's a core concept to the class. Most of the animations for Astro include globes, clocks, and it even applies Haste to itself with The new seal spender.
I would love to see a new healer based on the Mathematician from Tactics that used abilities to invert people's health, divide huge spikes of damage into weaker dots, and did all manor of nifty tricks but Healer Gameplay in Endwalker is more stale than it has ever been. We are healing less on average, and in terribly unimaginative ways. I think it would be better to revisit the existing 4 healers and make them feel truly unique and engaging in their own way before hoping that a new healer will come along with cool tricks leaving the other 4 as poorly veiled copies and problematic.
yeah i definitely feel like time rewind healing works best in single player rpgs, especially strategic ones.Its undeniable that FFXIV healers are baby proofed, but for example, there isn't an ability in WoW where you can manipulate another partymember player's HP in the negative. And wow healers aren't exactly babyproofed.
Mostly because it gives other suposedly allied players the ability to remove your capacity for survival beyond messing up mechanics.
Rewinding time is an interesting mechanic when the player has control over it affecting their own character but when it affects others it starts to get really iffy.
I do agree that "time flavoured" mechanics would be great, but more in the sense of delayed healbombs or healing that starts weak over time and then becomes much stronger at the end of its duration. Like Earthly Star and Exaltation, such abilities require you to plan ahead, which is a great playstyle for healers as it rewards knowledge of the fight and proactive healing.
i guess something interesting could be time rewind of not just hp but of healing/mit buffs.
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