Quote Originally Posted by QooEr View Post
i think it would be fun. macrocosmos is almost that kind of time-revert healing. turning damage into a dot would also be an interesting way to mitigate damage beyond the tens of abilities that are just a flat % reduction


oh no, a healer with a skill ceiling!
if its that bad make it fail if the action would reduce hp
Spare me the smugness, I also want healers to get interesting abilities but giving someone the power to remove your health is a quick way for griefing. Macrocosmos heals based on the damage recieved during a certain period of time, that makes the ability unable to reduce a target's health.