Quote Originally Posted by GaspardSavoureuxx View Post
I understand though. It seems that some people on the game are very sensitive.

The game is not enough strict to "endgame" content. You can go on P1S and make your group wipe over and over again because you're supposed to do 7-8k damage and you just did 2k. (even if you're not suppose to know the damage of people...)
So you seen enrage multiple times and people on the group wipe because of your lack of interest in your rotation. (i'm not talking about you it's an example).

To make savage interesting, make the boss dummy mandatory before doing the boss in question. If you can't beat the dummy of P1S, you can't access the raid.

PF would be so much better if this was apply in game...

And that could make endgame better cause i could go on PF and do blind savage with a group with people who can push their button properly.
That's unfortunately the problem with having no gradual increase in difficulty. People do the MSQ which has 0 challenge, do some max level dungeons which also have 0 challenge and then jump into savage where they run into the brick wall that is the 90° jump in difficulty, because nothing they did before prepared them for it.

But there's an easy fix for it, just leave. If you notice that your party's DPS in PF is so bad that you have no hope of beating enrage, or that they show no signs of learning the fight, just leave and try again with a different one. You're usually not in party finder to make friends, you're there to progress the content.