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  1. #1
    Player BrokentoothMarch's Avatar
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    Jun 2021
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    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BluexBird View Post
    I don't get what you're confused about. When I said the game "ends", I'm talking about after you're "done" with the game, and did everything there is to do. I used Dark Souls as an example, but every single-player game is like this.

    Since you're STILL having trouble understanding, how about hitless runs of Dark Souls? There's no gear or rewards for that either. Yet it's something a lot of people try doing. Some of them might just be going for recognition, but I'm pretty sure most of them do it because of the challenge.

    Those are the same types of people that enjoy doing Savage.
    I'm not confused? You're just spewing utter manure out of your face.

    Covenants, differing endings, invasions, blue phantoms, later on purple phantoms, build variety, etc. These are all things that contribute to Dark Souls replayability while none of that exists here. There's continued gameplay while nothing exists after the end-game here. You're conflating the point of an entire game with the nothing that exists in an MMO. Live service games do not, and should not, follow the same rules as their smaller counterparts. That simple.

    Learn to keep your hands off the keyboard when you consider touching something you know nothing about.
    (2)

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by BrokentoothMarch View Post

    Covenants, differing endings, invasions, blue phantoms, later on purple phantoms, build variety, etc. These are all things that contribute to Dark Souls replayability while none of that exists here.
    What's the point of any of that then?
    Could it be fuuuuuuunnnn?

    Build variety in Souls games tho, lel.
    I think a more accurate way of saying is it intentionally gimping yourself for the lulz.
    Souls games generally have a handful of OP stuff.

    FFXIV doesn't have '' replayability '' because it's a MMO, it has ongoing content.
    There's nothing stopping you from doing PvP, PoTD, Eureka or Bozja, hanging out with friends, doing fate farms for glam etc, farming Extremes for mounts ( including old Savage and Extreme content too ), leveling new Jobs and experiencing the story content maybe NG+ if you skipped it before, Relic farm, professions etc etc.

    Quote Originally Posted by GaspardSavoureuxx View Post
    Nah, warhammer online wasn't like that. You could have a social life while playing warhammer online, but you also been rewarded for your fight and the useful gear you loot helped you killing the other faction and taking their castle and capital. Twas fun
    You can have a social life while playing FFXIV too, FFXIV is very respectful of your time.
    Savage really isn't that impossible to clear either even through PF in a reasonable time.
    And getting reclears doesn't rly take long most of the time, I usually do it in one sitting.

    I'd also like to remind you that Warhammer Online died, FFXIV has increased in players with every new expansion.
    So I think FFXIV is doing something right and that there's certainly quite a lot of people who disagree with you.

    Imho I actually think Glam is the most interesting reward.
    (3)
    Last edited by Kolsykol; 06-04-2022 at 04:17 AM.

  3. #3
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kolsykol View Post
    FFXIV doesn't have '' replayability '' because it's a MMO, it has ongoing content.
    What's funny is that FFXIV actually has a bunch of jobs that can count as "replayability".

    Actually, now that I think of it, the main reason why I feel like playing other jobs in FFXIV is so I can try clearing Savage with them. Kind of ironic. lol
    (2)

  4. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by BluexBird View Post
    What's funny is that FFXIV actually has a bunch of jobs that can count as "replayability".

    Actually, now that I think of it, the main reason why I feel like playing other jobs in FFXIV is so I can try clearing Savage with them. Kind of ironic. lol
    Yeah in FFXIV I feel pretty free to play whatever I want without many downsides.
    I play new Jobs in Savage too to learn and have fun, recently I've done a lot of tanking and it's a very new experience.

    Quote Originally Posted by GaspardSavoureuxx View Post
    Raiding is fun, but the time you need to put on the game for learning and trying, and the weeks you need to way to at least buy a piece of piece is just ridiculous. It looks like they intentionaly put the 1 week clear only for people to continue paying for their sub, and it's a poor way od implementing endgame.
    If you don't care for Savage or Ultimates then I wouldn't worry about gear rly, just do what you want and feel like in the game.
    Gear doesn't rly matter outside of that.
    (6)

  5. #5
    Player
    GaspardSavoureuxx's Avatar
    Join Date
    Apr 2021
    Posts
    40
    Character
    Jacky Lafayette
    World
    Moogle
    Main Class
    Reaper Lv 75
    Quote Originally Posted by Kolsykol View Post

    You can have a social life while playing FFXIV too, FFXIV is very respectful of your time.
    Savage really isn't that impossible to clear either even through PF in a reasonable time.
    And getting reclears doesn't rly take long most of the time, I usually do it in one sitting.

    I'd also like to remind you that Warhammer Online died, FFXIV has increased in players with every new expansion.
    So I think FFXIV is doing something right and that there's certainly quite a lot of people who disagree with you.

    Imho I actually think Glam is the most interesting reward.
    FFXIV have increase player because 1/ it's a free trial for like 100hours and more and 2/ people come on expansion, farm it for 3-4 weeks, and then leave for month to wait for the next expansion. Lots of people does that.
    In warhammer online, you always had something to do in endgame and you never ran out of endgame content like in here. There were countless of hours to do in endgame, without any expansion. But there were no glam, so i guess nowaday people play MMO for glam
    (2)

  6. #6
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    There were no progs left to answer.
    (0)

  7. #7
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,112
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GaspardSavoureuxx View Post
    FFXIV have increase player because 1/ it's a free trial for like 100hours and more and 2/ people come on expansion, farm it for 3-4 weeks, and then leave for month to wait for the next expansion. Lots of people does that.
    In warhammer online, you always had something to do in endgame and you never ran out of endgame content like in here. There were countless of hours to do in endgame, without any expansion. But there were no glam, so i guess nowaday people play MMO for glam
    That's funny. I have little interest in glam, yet I have a monster list of content still to do even though I've completed the MSQ. Crafting, gathering, achievement hunting, getting the last Role quest, sightseeing log entries from ARR that I never did. There's countless hours to do HERE in endgame. Perhaps you might not be interested in it. But to act as if it doesn't exist seems very disingenuous.
    (0)

  8. #8
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by GaspardSavoureuxx View Post
    FFXIV have increase player because 1/ it's a free trial for like 100hours and more and 2/ people come on expansion, farm it for 3-4 weeks, and then leave for month to wait for the next expansion. Lots of people does that.
    In warhammer online, you always had something to do in endgame and you never ran out of endgame content like in here. There were countless of hours to do in endgame, without any expansion. But there were no glam, so i guess nowaday people play MMO for glam
    As I said, it has increased with every expansion even back when the trial didn't exist.
    Maybe EW is the peak maybe it's not, who knows.
    Regardless of that I am sure people will be crying about the game '' dying '' ESPECIALLY if they're already doing it and have been doing it with every new expansion even tho the game was growing in players.

    The same can be said about WoW too tbh, infinite growth doesn't exist games are going to hit a peak and then go down.
    There's other factors that makes it more significant in WoW but much the same even it's essentially a meme at this point that people have been saying the game is '' dying '' since day 1 even way back in Vanilla the narrative was the same.
    In FFXIV there's also a lot of '' seasonal players '' much like in a game like Path of Exile where people come back and play the new patch for story content then stick around a bit and take a break.
    Nothing wrong with that either.
    But FFXIV has become more successful with each expansion thus far.

    Quote Originally Posted by GaspardSavoureuxx View Post
    The problem is parsing are not allowed, and ultimate is useless for me because it gave you nothing except a title and a skin.

    So, yeah, the glam...
    Why would gear be important for you if you're not interested in doing harder content tho?
    Imo gear not being as big of a deal ( but still a big deal ) is a nice thing about FFXIV, that's a matter of taste tho but I find that gear being the be all end all tends to result in a lot more toxicity and frustration.

    Parsing isn't officially endorsed but people do it, there's log runs being openly advertised in PF and no action is taken against them.
    The devs don't like it and don't endorse it but it's pretty clear that they accept that it exists unless you harass people with it or otherwise make a big deal out of it.
    (3)
    Last edited by Kolsykol; 06-04-2022 at 07:48 PM.

  9. #9
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BrokentoothMarch View Post
    I don't want to trash high-enders too much, but said high-end content in XIV ranks among the absolute easiest out of nearly any other comparable game. Even the elites of this game are rather casual, considering how the devs took to the predictable "dance"-like design of fights. ... In any difficulty. It's just a cheap dopamine injection for many who either aren't interested in other games or couldn't hack it in said other games.
    I will preface this by saying I've never done Savage until this tier. But I've played this game for some years now, cleared Extremes for several expansions, cleared some Savage this tier for the first time (don't have a Static, so just did the first two and was content with that), and have raided in other MMOs besides just this one.

    FFIXV's raiding is comparable to most other leading MMOs right now. It's more rigid, but also more tightly tuned because of that. That is, in WoW, you have more variable mechanics, but they tend to be less deadly. FFXIV you have to memorize and remember the order of those mechanics and execute them at a higher level.

    It's different between the two, but two flavors of a similar difficulty. And considering I remember Vanilla WoW raiding, where some bosses were literal tank and spank and some class "rotations" were literally "just auto-attack" (back when bosses could only have 8 debuffs and there were no/few agro resets, so classes like Hunter couldn't throw out DoTs and couldn't use direct damage abilities, thus auto-attack), we've come a looooong way since then.

    [EDIT: Hell, the term "Patchwork fight", originating as "Patchwurk", I believe, was the name of one of the big fat Undead abominations, from original Naxxaramus, I believe, which was a tank and spank fight, thus originating the term of "fight where tanks pull the boss and everyone else can stand in one place working through their target dummy static rotation because there are no/few mechanics to speak of"]

    Quote Originally Posted by GaspardSavoureuxx View Post
    FFXIV have increase player because 1/ it's a free trial for like 100hours and more and 2/ people come on expansion, farm it for 3-4 weeks, and then leave for month to wait for the next expansion. Lots of people does that.
    In warhammer online, you always had something to do in endgame and you never ran out of endgame content like in here. There were countless of hours to do in endgame, without any expansion. But there were no glam, so i guess nowaday people play MMO for glam
    And yet, FFXIV has consistently higher players than Warhammer. And if they were all free trials, they'd have shut down the game for making no profit to keep the servers running.

    This game isn't Warhammer - which seems to be an ulterior motive of this thread? - and that's fine. Again, not a Savage raider here, but this is MMOs in general. New content, new level caps, new gear, rinse and repeat. MMOs have followed this same basic pattern since Everquest.

    And for the record: I always have something to do in FFIXV, so...

    [EDIT: Don't get me wrong, Warhammer did some neat things, but it also wasn't for everyone and it ultimately failed. There's reasons for that...]

    Regarding some of the OP's points, Final Fantasy XIV is designed around vertical gear progression - doing new content to get numerically better gear to do new content, ad infinitum. It sounds like the OP would prefer horizontal progression - succeeding at different tasks awards you gear that provides a unique advantage for the long term. While horizontal progression can done quite well MMORPGs, neither is objectively superior, and FFXIV simply adheres to the 'vertical' school of design.
    Don't forget Eureka/Bozja.

    And I don't mean the Relics. I mean the Elemental+ and Judge gear.

    ALSO content that isn't for everyone, but that gear is BiS for those zones. Elemental +2 is the BiS gear for Eureka itself because of the bonuses, and people do still do that content, like Baldesion Arsenal. And I THINK some of it is (or was) BiS for some BLU builds.

    ...which can also be considered side/horizontal content.

    But I agree there's not a lot of it. One of the things I wish FFXIV had more of would be open world type content.
    (1)
    Last edited by Renathras; 06-17-2022 at 12:57 AM. Reason: Marked with EDIT

  10. #10
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Renathras View Post
    Don't forget Eureka/Bozja.

    And I don't mean the Relics. I mean the Elemental+ and Judge gear.

    ALSO content that isn't for everyone, but that gear is BiS for those zones. Elemental +2 is the BiS gear for Eureka itself because of the bonuses, and people do still do that content, like Baldesion Arsenal. And I THINK some of it is (or was) BiS for some BLU builds.

    ...which can also be considered side/horizontal content.

    But I agree there's not a lot of it. One of the things I wish FFXIV had more of would be open world type content.
    Yep. I like horizontal gear progression, but one per expansion is good enough. Bozja was a good one, all gear is the same except for ones with Haste bonuses and it's a pretty sizable DPS increase. Still have my DR Savage BiS and Eureka Physeos weapons +2 BiS gear in the inventory since I still go into those from time-to-time. Casuals say it's a waste of time but where else do we get gear that never 'expires' in the game? I'll wait.

    If they went too wild with horizontal our inventory would be even more nuttier, so it's a two-fold issue too. Content needs to use it, but also it needs to be justified.
    (2)

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