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  1. #1
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Why do people do any difficult content in any MMORPG? Bragging rights, generally via better gear or fancy mounts / other cosmetic items. Both of which this game offers. For example, only the Savage version of the gear can be dyed, the normal gear cannot. Also there are the bragging rights offered by a certain third party dps measuring website.
    (6)

  2. #2
    Player
    GaspardSavoureuxx's Avatar
    Join Date
    Apr 2021
    Posts
    40
    Character
    Jacky Lafayette
    World
    Moogle
    Main Class
    Reaper Lv 75
    Quote Originally Posted by Rolder50 View Post
    Why do people do any difficult content in any MMORPG? Bragging rights, generally via better gear or fancy mounts / other cosmetic items. Both of which this game offers. For example, only the Savage version of the gear can be dyed, the normal gear cannot. Also there are the bragging rights offered by a certain third party dps measuring website.
    Week on learning and gameplay only for be able to put a color on your armor... That's... Well, i guess it's a thing...
    (1)

  3. #3
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GaspardSavoureuxx View Post
    Week on learning and gameplay only for be able to put a color on your armor... That's... Well, i guess it's a thing...

    Being able to dye those armor is a bragging right itself. The gear there isn't to make you super-powerful. They are there for you to show off your achievements. Like some bun boi that stood half of a day swirling his Ultimate AST weapon I encountered in Tonberry.
    (5)

  4. #4
    Player
    GaspardSavoureuxx's Avatar
    Join Date
    Apr 2021
    Posts
    40
    Character
    Jacky Lafayette
    World
    Moogle
    Main Class
    Reaper Lv 75
    Quote Originally Posted by Momo_Kozuki View Post
    Being able to dye those armor is a bragging right itself. The gear there isn't to make you super-powerful. They are there for you to show off your achievements. Like some bun boi that stood half of a day swirling his Ultimate AST weapon I encountered in Tonberry.
    I get it now, endgame in FF14 is about suffering, learning, dying and playing for weeks, to show your glam to the other It's a weird endgame, but it is one though
    (1)

  5. #5
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by GaspardSavoureuxx View Post
    I get it now, endgame in FF14 is about suffering, learning, dying and playing for weeks, to show your glam to the other It's a weird endgame, but it is one though
    glam being the true end game isn't anything new *looks over at warframe sorry i mean fashionframe*

    i've already tried saying that the savage gear set should at minimum allow people to immediately access the next tier of savages, if not be a little more powerful stat wise. but got basically nothing but backlash and me being "entitled" for wanting a gearing system that actually makes sense and rewards people time spent. especially if they're gonna space all the content out over long periods

    if the only thing you have going for your new gear is slightly faster reclears or ultimates. which is only for the first tier mind you the second tiers gear is basically useless aside from faster reclears. also those who hit BiS will prolly still not touch ultimate. then there's an issue with your gearing system it's an MMO"RPG" with a linear gear progression system it should at least do the bare minimum.

    you play games to experience and overcome challenges and use the strength you gained (gear skills levels etc..) to overcome the next challenge. not just pay 3mil gil and be ready to tackle the next challenge day 1. even tho your previously hard fought gear should be just as powerful as that set you spent gil on at minimum.

    also those who keep crying oh but my profits off crafted sets day one *looks over at bots/mass supply literally killing the price after like 2 days to a week if you're lucky*. are we really gonna throw out a logical gearing system for you to make a couple million gil in one day? you say we should conform to you but you shouldn't conform to us? cause i hate to tell you you're still gonna be making money anyways cause not everyone is gonna farm BIS and not everyone is gonna have previous tiers set and what will they do then hmm? i wonder
    (4)

  6. #6
    Player
    GaspardSavoureuxx's Avatar
    Join Date
    Apr 2021
    Posts
    40
    Character
    Jacky Lafayette
    World
    Moogle
    Main Class
    Reaper Lv 75
    Quote Originally Posted by pikalovr View Post
    glam being the true end game isn't anything new *looks over at warframe sorry i mean fashionframe*

    i've already tried saying that the savage gear set should at minimum allow people to immediately access the next tier of savages, if not be a little more powerful stat wise. but got basically nothing but backlash and me being "entitled" for wanting a gearing system that actually makes sense and rewards people time spent. especially if they're gonna space all the content out over long periods

    if the only thing you have going for your new gear is slightly faster reclears or ultimates. which is only for the first tier mind you the second tiers gear is basically useless aside from faster reclears. also those who hit BiS will prolly still not touch ultimate. then there's an issue with your gearing system it's an MMO"RPG" with a linear gear progression system it should at least do the bare minimum.

    you play games to experience and overcome challenges and use the strength you gained (gear skills levels etc..) to overcome the next challenge. not just pay 3mil gil and be ready to tackle the next challenge day 1. even tho your previously hard fought gear should be just as powerful as that set you spent gil on at minimum.

    also those who keep crying oh but my profits off crafted sets day one *looks over at bots/mass supply literally killing the price after like 2 days to a week if you're lucky*. are we really gonna throw out a logical gearing system for you to make a couple million gil in one day? you say we should conform to you but you shouldn't conform to us? cause i hate to tell you you're still gonna be making money anyways cause not everyone is gonna farm BIS and not everyone is gonna have previous tiers set and what will they do then hmm? i wonder
    EXACTLY my thought. With the time you need to spend and the mechanic learning you need to do, the stuff you loot in savage should be way more powerful (especially how hard it is to find a group). But i guess lots of people disagree with that.
    (1)

  7. #7
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rolder50 View Post
    Why do people do any difficult content in any MMORPG? Bragging rights, generally via better gear or fancy mounts / other cosmetic items. Both of which this game offers. For example, only the Savage version of the gear can be dyed, the normal gear cannot. Also there are the bragging rights offered by a certain third party dps measuring website.
    That's, pretty pathetic. One can tell when another is that starved for what should be a basic function. Seriously? Undyeables in 2022? GW2 had this downpat out the gate. And if your other reward is a pretty number on a website that's against the ToS, then WEW, that's bad.

    Quote Originally Posted by GaspardSavoureuxx View Post
    Week on learning and gameplay only for be able to put a color on your armor... That's... Well, i guess it's a thing...
    I don't want to trash high-enders too much, but said high-end content in XIV ranks among the absolute easiest out of nearly any other comparable game. Even the elites of this game are rather casual, considering how the devs took to the predictable "dance"-like design of fights. With enough memorization skills, you'll beat literally anything in this game. In any difficulty. It's just a cheap dopamine injection for many who either aren't interested in other games or couldn't hack it in said other games. The perma-enraged Rajang was far more difficult than anything XIV had to offer in terms of on-the-fly thinking you had to do and the rewards being unachievable cosmetics in any other fashion was the motivation. Considering the main point of Savage is to prepare for Ultimate, however, it has a huge focus instead on the effectiveness of that weapon, which will be quickly outdated.

    Essentially, as usual in the end-game, the devs simply don't know how to handle their target audience. They offer cheap confetti and people have to make their own fun by constructing websites that would get them banned should SE bother to look into it.
    (2)
    Last edited by BrokentoothMarch; 06-04-2022 at 04:07 AM.

  8. #8
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by BrokentoothMarch View Post
    That's, pretty pathetic. One can tell when another is that starved for what should be a basic function. Seriously? Undyeables in 2022? GW2 had this downpat out the gate. And if your other reward is a pretty number on a website that's against the ToS, then WEW, that's bad.
    In GW2 you can buy BiS from the market cheaply, you can't buy Savage BiS from the market.
    Savage gear can be dyed because it's supposed to be special and give you access to something others don't as a reward.
    There's the Agony infusions for Fractals but I mean what's the point of Fractals then?
    Same as Savage and other endgame content in FFXIV.

    This all boils down to '' wtf is the point of anything '' in MMO's and a lot of other games too for that matter.
    Most rewards and content in games don't matter, we do it for fun ( hopefully ) or unique rewards.
    If it's not fun then don't do it.

    Quote Originally Posted by GaspardSavoureuxx View Post
    I get it now, endgame in FF14 is about suffering, learning, dying and playing for weeks, to show your glam to the other It's a weird endgame, but it is one though
    This is MMO endgame not just FFXIV.
    FFXIV has a ton of other content and is well-known for it's social content.
    There's nothing stopping you from doing other activities and there is more coming.
    (9)

  9. #9
    Player
    GaspardSavoureuxx's Avatar
    Join Date
    Apr 2021
    Posts
    40
    Character
    Jacky Lafayette
    World
    Moogle
    Main Class
    Reaper Lv 75
    Quote Originally Posted by Kolsykol View Post
    This is MMO endgame not just FFXIV.
    FFXIV has a ton of other content and is well-known for it's social content.
    There's nothing stopping you from doing other activities and there is more coming.
    Nah, warhammer online wasn't like that. You've also been rewarded for your fight and the useful gear you loot helped you killing the other faction and taking their castle and capital. Twas fun
    (1)

  10. #10
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by BrokentoothMarch View Post
    That's, pretty pathetic. One can tell when another is that starved for what should be a basic function. Seriously? Undyeables in 2022? GW2 had this downpat out the gate. And if your other reward is a pretty number on a website that's against the ToS, then WEW, that's bad.



    I don't want to trash high-enders too much, but said high-end content in XIV ranks among the absolute easiest out of nearly any other comparable game. Even the elites of this game are rather casual, considering how the devs took to the predictable "dance"-like design of fights. With enough memorization skills, you'll beat literally anything in this game. In any difficulty. It's just a cheap dopamine injection for many who either aren't interested in other games or couldn't hack it in said other games. The perma-enraged Rajang was far more difficult than anything XIV had to offer in terms of on-the-fly thinking you had to do and the rewards being unachievable cosmetics in any other fashion was the motivation. Considering the main point of Savage is to prepare for Ultimate, however, it has a huge focus instead on the effectiveness of that weapon, which will be quickly outdated.

    Essentially, as usual in the end-game, the devs simply don't know how to handle their target audience. They offer cheap confetti and people have to make their own fun by constructing websites that would get them banned should SE bother to look into it.
    ah yes spoken truly by someone who has never touched the content

    fantastic
    (15)

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