There's no point. It's for people to larp as them doing something hard and nothing more.
There's no point. It's for people to larp as them doing something hard and nothing more.
It is, though. It provides versions of glam that can be dyed where the normal versions can't, exclusive mounts, and access to Ultimate. And aren't there sometimes songs? That may only be EX, though.Yep my question is exactly thatBut in dark souls, hard boss gives you good gear that you can use the rest of the game. Not totally the case here.
Like you said it's a videogame, you play it for fun. And after killing something that took me 2 weeks to learn, i love receiving an item or something useful on it, and not just killing it "for challenging content".
Challenging content should be rewarded. At least it's my point of view.
There's no piece of gear that you're going to get in this game that's going to last you for the rest of the game. So they reward those who do the content in other ways.
What good is the gear in Dark Souls after you've reached the end of the game? What do you do with all the rewards you've gotten? Nothing. The game ends.Yep my question is exactly thatBut in dark souls, hard boss gives you good gear that you can use the rest of the game. Not totally the case here.
Like you said it's a videogame, you play it for fun. And after killing something that took me 2 weeks to learn, i love receiving an item or something useful on it, and not just killing it "for challenging content".
Challenging content should be rewarded. At least it's my point of view.
Does that mean all those hours you spent fighting monsters and dying was pointless? It's the same with Savage.
The hardcore content is an option to engage further on degrees of difficulty & it does require mechanics & while also rewarding with those around than just glamour/ilevel gear.
Everyone has their own interpretation of “fun” how excessively you’re applying commitment to whatever goals you’ve established & it could be anything! Provided you’ll have fun in it.
On another note I am with you that I personally find savage/extremes & ultimas rather dull & doesn’t appeal to me; let alone time consuming & irl priorities which I long ceased to be that “younger player” who played hours ongoing with WoW back then; no regrets & no longer interested.
You made a valid point there regarding ilevel updates & how soon these gears would become obsolete over time, after all…..ilevel may be a systematic overall your boosts yet this game doesn’t punish you harhly for it & still cab get by with 580 or 590.
All is in fun factors after all
How to tell me you haven't played dark souls without telling me you haven't played dark souls.
I get it, that gives you some goodies. I miss the old day on warhammer online when what you looted on raid and dungeon where needed to take castle and capitalIt is, though. It provides versions of glam that can be dyed where the normal versions can't, exclusive mounts, and access to Ultimate. And aren't there sometimes songs? That may only be EX, though.
There's no piece of gear that you're going to get in this game that's going to last you for the rest of the game. So they reward those who do the content in other ways.![]()
Why do people do any difficult content in any MMORPG? Bragging rights, generally via better gear or fancy mounts / other cosmetic items. Both of which this game offers. For example, only the Savage version of the gear can be dyed, the normal gear cannot. Also there are the bragging rights offered by a certain third party dps measuring website.
I don't rly agree about the Dark Souls example, a lot of the strongest weapons you can get fairly early on and boss weapons are usually either meh or just suck real bad.
A handful of weapons tend to be rly OP and most of everything is kinda just meh.
There were so many cool weapons in DS3 I wanted to use that just sucked really bad...
Wat.
Are you talking about NG+ because NG+ is horribly balanced in Souls games and way too easy.
The only new stuff in NG+ really are stuff like +1 etc rings and talismans.
Armor has been downplayed since DS1 too, it doesn't make much of a difference at all anymore.
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