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  1. #1
    Player
    Naphtha's Avatar
    Join Date
    May 2022
    Posts
    43
    Character
    Naphtha Arthuritis
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    The fact that Purify doesn't allow you to predict and avoid CC is, in the simplest of terms, cringe. I don't see why it would be bad to allow the player to activate a buff that allows them to actually play the game for a few seconds before they just get CC'd to oblivion, not to mention you can still get poly'd, charmed, or hysteria'd, so it's not exactly an 'I'm invincible' button. Relying on the action of removing a status effect first is, quite frankly, stupid, since the server tick rate is shit.

    Also, why can you repeatedly stun someone with no chance for counterplay? Why did they remove the 10s buff that prevented abuse of the same CC over and over? At least make it so the duration of the effect decreases a bit before it grants immunity, rather than this garbage we have currently. No PvP dev in their right mind would add CC without DR, it's making me question whether or not the PvP team is on something.
    (3)
    Last edited by Naphtha; 05-30-2022 at 04:47 AM.

  2. #2
    Player
    IsaacMerquise's Avatar
    Join Date
    Jun 2017
    Posts
    36
    Character
    Gareth Hunter
    World
    Balmung
    Main Class
    Monk Lv 52
    Quote Originally Posted by Naphtha View Post
    The fact that Purify doesn't allow you to predict and avoid CC is, in the simplest of terms, cringe. I don't see why it would be bad to allow the player to activate a buff that allows them to actually play the game for a few seconds before they just get CC'd to oblivion, not to mention you can still get poly'd, charmed, or hysteria'd, so it's not exactly an 'I'm invincible' button. Relying on the action of removing a status effect first is, quite frankly, stupid, since the server tick rate is shit.

    Also, why can you repeatedly stun someone with no chance for counterplay? Why did they remove the 10s buff that prevented abuse of the same CC over and over? At least make it so the duration of the effect decreases a bit before it grants immunity, rather than this garbage we have currently. No PvP dev in their right mind would add CC without DR, it's making me question whether or not the PvP team is on something.
    What really bakes my noodle is the pvp team clearly had crowd control and burst damage in mind when they designed this overhaul but then decided to leave some jobs without high burst, and some jobs without reliably spammable crowd control. Or in the case of jobs like dancer and reaper, both. It blows my mind how poorly balanced the whole thing is, I have no clue why they're taking such a slow approach to tweaking something they clearly didn't put any effort into testing.
    (1)