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  1. #11
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Cheremia View Post
    I would sitll rather give purify an inherent immunity to cc. Makes people play around "haha yolo purify jump in". Makes people use their stuff smarter instead of just use when you want and it probably works.
    And shorter cooldown.
    This is what I would like as well. I also think Resilience could use a proper effect to show when it's active instead of having to scan for it on the enemy buffs.
    (0)

  2. #12
    Player
    Naphtha's Avatar
    Join Date
    May 2022
    Posts
    43
    Character
    Naphtha Arthuritis
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    The fact that Purify doesn't allow you to predict and avoid CC is, in the simplest of terms, cringe. I don't see why it would be bad to allow the player to activate a buff that allows them to actually play the game for a few seconds before they just get CC'd to oblivion, not to mention you can still get poly'd, charmed, or hysteria'd, so it's not exactly an 'I'm invincible' button. Relying on the action of removing a status effect first is, quite frankly, stupid, since the server tick rate is shit.

    Also, why can you repeatedly stun someone with no chance for counterplay? Why did they remove the 10s buff that prevented abuse of the same CC over and over? At least make it so the duration of the effect decreases a bit before it grants immunity, rather than this garbage we have currently. No PvP dev in their right mind would add CC without DR, it's making me question whether or not the PvP team is on something.
    (3)
    Last edited by Naphtha; 05-30-2022 at 04:47 AM.

  3. #13
    Player
    IsaacMerquise's Avatar
    Join Date
    Jun 2017
    Posts
    36
    Character
    Gareth Hunter
    World
    Balmung
    Main Class
    Monk Lv 52
    Quote Originally Posted by Naphtha View Post
    The fact that Purify doesn't allow you to predict and avoid CC is, in the simplest of terms, cringe. I don't see why it would be bad to allow the player to activate a buff that allows them to actually play the game for a few seconds before they just get CC'd to oblivion, not to mention you can still get poly'd, charmed, or hysteria'd, so it's not exactly an 'I'm invincible' button. Relying on the action of removing a status effect first is, quite frankly, stupid, since the server tick rate is shit.

    Also, why can you repeatedly stun someone with no chance for counterplay? Why did they remove the 10s buff that prevented abuse of the same CC over and over? At least make it so the duration of the effect decreases a bit before it grants immunity, rather than this garbage we have currently. No PvP dev in their right mind would add CC without DR, it's making me question whether or not the PvP team is on something.
    What really bakes my noodle is the pvp team clearly had crowd control and burst damage in mind when they designed this overhaul but then decided to leave some jobs without high burst, and some jobs without reliably spammable crowd control. Or in the case of jobs like dancer and reaper, both. It blows my mind how poorly balanced the whole thing is, I have no clue why they're taking such a slow approach to tweaking something they clearly didn't put any effort into testing.
    (1)

  4. #14
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,977
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gserpent View Post
    Add that to the pile of "fix the servers please" requests, I guess. It doesn't function as it should because the servers are crap. I suppose it would be hilariously expensive to replace all the server tech and hardware to allow for higher tickrates and to remove batching, though.
    New servers aren't gonna fix this, I highly doubt that SE's servers are worse than WoW's in 2004. The entire game is designed with this delay in mind and it is most likely built into their engine, so fixing it is most likely never gonna happen unless they actually overhaul the engine, which is about as likely as getting an entirely new FF mmo. I have no idea why they thought a super fast reflex-based pvp design is a great idea with how this game functions tbh.
    (0)

  5. #15
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Or just rip out CC from the DPS classes and relegate that shit to tanks and maybe healers
    (0)

  6. #16
    Player
    KickRox's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Kick Rox
    World
    Coeurl
    Main Class
    Gunbreaker Lv 90
    Bring.
    Back.
    Additionals.

    Frontlines exclusively. RE: Diminishing returns, not sure it's necessary if additionals are made available. Rescue is sorely missed as an escape mechanism, attunement also. Conflict has absolutely no need for DR; certain jobs would become laughably OP (reaper) vs. teams made up of mostly/entirely one form of CC (NIN, WAR, SAM, MNK for example are stun based).

    I would only insist that tanks be afforded fetter ward as well in lieu of say Rampart or Reprisal as it was focused more towards The Feast.
    (0)
    Last edited by KickRox; 06-06-2022 at 02:40 AM.

  7. #17
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Karasio View Post
    Or just rip out CC from the DPS classes and relegate that shit to tanks and maybe healers
    Honestly? I wouldn't mind that. Give DPS roots/slows and pure stuns to the tanks and sleep/silence to the healers/ DPS support jobs.
    (0)

  8. #18
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    In CrystalC it's fine(ish) as is. Not saying there isn't room for improvement, but it's not that bad when you only play against 5 other peeps, and you have a view of their buffs etc.

    CrowdControl is a much bigger problem in frontlines. The "laggy" servers, how the engine works, or whatever, makes purify really unreliable when it matters the most, and makes melee really annoying to play in FL. There should be diminishing returns in FL like there was prior to 6.1. And perhaps rework Purify so that it is actually reliable. Make the tooltip match reality.
    (0)

  9. #19
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Guesswhat View Post
    In CrystalC it's fine(ish) as is. Not saying there isn't room for improvement, but it's not that bad when you only play against 5 other peeps, and you have a view of their buffs etc.

    CrowdControl is a much bigger problem in frontlines. The "laggy" servers, how the engine works, or whatever, makes purify really unreliable when it matters the most, and makes melee really annoying to play in FL. There should be diminishing returns in FL like there was prior to 6.1. And perhaps rework Purify so that it is actually reliable. Make the tooltip match reality.
    I've been CC'd for well over 8 seconds before in a crystal match. The game needs some kind of system like WoW's DR or SWTOR's resolve structure.
    (0)

  10. #20
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Ransu View Post
    .
    Ye, there are def room for improvement. My point is that CC is on steroids in Frontlines, and is in dire need for a fix. I hope SE is aware CC is way too punishing atm.
    (0)

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