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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100

    Diminishing returns, Diminishing returns, Diminishing returns

    We need them.....now. So many of the crowd control abilities are on a extremely low CD compared to purify and its measly 5 seconds of immunity. Getting chained with stuns and silences shouldn't be a thing.

    We need either DR or something similar like swtor's resolve system that builds up based on the type of stun and how long the stun is.
    (13)

  2. #2
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    Making purify a reliable X seconds without CC would also help.
    (9)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Corbeau View Post
    Making purify a reliable X seconds without CC would also help.
    Even if they fixed it to make it more reliable...its still only 5 seconds and things like WHM poly completely ignores it.
    (1)

  4. #4
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Corbeau View Post
    Making purify a reliable X seconds without CC would also help.
    It is, though. Resilience literally does what you want. The problem is that the servers seemingly use spell batching, which means that you can get CC'd again because the enemy's CC got batched ahead of the Resilience buff. This is also how you can end up eating a full-damage attack even though your Guard went up over a second prior to the attack landing, at least on your end of things. It's really obvious in Frontlines, where you might have 10 different people all spitting CC at you at different times.

    Or do you mean you want Resilience to immunity to literally *all* CC, not just the usual suspects? That would be a substantial nerf to WHM, RPR, DNC, and any other class that relies on their immunity-busting effects - they would need substantial buffs elsewhere to compensate, which seems like more work than is really necessary.
    (2)

  5. #5
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    I mean make the damn thing reliably function the way it says it should.
    (7)

  6. #6
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Corbeau View Post
    I mean make the damn thing reliably function the way it says it should.
    Add that to the pile of "fix the servers please" requests, I guess. It doesn't function as it should because the servers are crap. I suppose it would be hilariously expensive to replace all the server tech and hardware to allow for higher tickrates and to remove batching, though.
    (2)

  7. #7
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    858
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Gserpent View Post
    Add that to the pile of "fix the servers please" requests, I guess. It doesn't function as it should because the servers are crap. I suppose it would be hilariously expensive to replace all the server tech and hardware to allow for higher tickrates and to remove batching, though.
    This is honestly the biggest reason as to why purify feels like s***, as does most of the burst damage in this game (as evidenced in frontlines), but this is nothing new. Purify should be a few seconds of complete cc immunity, and work on WHM's spell.
    (0)

  8. #8
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    You would have to buff WHM a *lot* if you made polymorph cleansable. I recommend not doing that. It's fine. It's a long cooldown, it doesn't prevent you from moving, and it doesn't do damage. People need to learn to pay attention and position themselves better. You won't die to polymorph CC chaining if you actually pay attention to what spells the WHM has and hasn't used.
    (4)

  9. #9
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Gserpent View Post
    It is, though. Resilience literally does what you want. The problem is that the servers seemingly use spell batching, which means that you can get CC'd again because the enemy's CC got batched ahead of the Resilience buff. This is also how you can end up eating a full-damage attack even though your Guard went up over a second prior to the attack landing, at least on your end of things. It's really obvious in Frontlines, where you might have 10 different people all spitting CC at you at different times.

    Or do you mean you want Resilience to immunity to literally *all* CC, not just the usual suspects? That would be a substantial nerf to WHM, RPR, DNC, and any other class that relies on their immunity-busting effects - they would need substantial buffs elsewhere to compensate, which seems like more work than is really necessary.
    They could just make the Resilience buff fire off at the same time as purify does it's main thing instead of checking for a condition causing that unnecessary delay.

    This same thing happens with Warden's Paean btw.

    Aside from BLM being out of control right now with double paradox and the added heavy, I don't think there's generally too much crowd control in right now although I wouldn't argue against it if Purify cooldown was lowered by 5 seconds or something.

    ---

    In other news nobody that's crying for diminishing returns is yet to explain how it'd even work in crystal conflict. You'd need clear signs that someone is immune to crowd control. Does SE have to make separate buffs to show diminished stun, diminished silence, diminished freeze as well as immunity to each effect? That would clutter the buff bars like CRAZY.
    How long would it last? It can't be too long or it would just be stupid but if it's like 20 seconds then it ain't doing much because whatever cc'd you probably takes about that long to come off cooldown anyway. If you'd get stunned into silence into bind the dimishing returns would also do jack shit unless you want every effect to also diminish every other effect.

    If there is a general consensus that cc's last too long then the easier and much more graceful solution would be to just plain lower all of their durations by 1 second.
    (2)

  10. #10
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lammas View Post
    They could just make the Resilience buff fire off at the same time as purify does it's main thing instead of checking for a condition causing that unnecessary delay.

    This same thing happens with Warden's Paean btw.

    Aside from BLM being out of control right now with double paradox and the added heavy, I don't think there's generally too much crowd control in right now although I wouldn't argue against it if Purify cooldown was lowered by 5 seconds or something.

    ---

    In other news nobody that's crying for diminishing returns is yet to explain how it'd even work in crystal conflict. You'd need clear signs that someone is immune to crowd control. Does SE have to make separate buffs to show diminished stun, diminished silence, diminished freeze as well as immunity to each effect? That would clutter the buff bars like CRAZY.
    How long would it last? It can't be too long or it would just be stupid but if it's like 20 seconds then it ain't doing much because whatever cc'd you probably takes about that long to come off cooldown anyway. If you'd get stunned into silence into bind the dimishing returns would also do jack shit unless you want every effect to also diminish every other effect.

    If there is a general consensus that cc's last too long then the easier and much more graceful solution would be to just plain lower all of their durations by 1 second.
    Diminishing returns would need to wear off over time.
    There are matches where people die 0-1 times, they would become completely immune to anything.

    The "losing" team already gets enough perks with faster crystal and faster checkpoints. But also punishes people that die more with making their respawn timer longer?

    Diminishing returns would ONLY hurt the losing team.

    I would sitll rather give purify an inherent immunity to cc. Makes people play around "haha yolo purify jump in". Makes people use their stuff smarter instead of just use when you want and it probably works.
    And shorter cooldown.

    People that whine that they would have to play around immunity while also saying they hate stuns etc.... uh. Well, stuns would be easier to avoid if you could play around them with being good at predicting when people use it.
    Same as with guard.
    Extra layer of strategy.

    But well considering people do whatever they want and not care about recuping/guarding/retreating to elixir... I'm not surprised people dont actually want to play around people being able to give immunity to themself....
    What people actually want is being able to play like garbage (believe me, theres so many people playing so bad that it feels like they're griefing) because trying in THIS game is bad.... that they wanna bash their head against walls and be able to win.
    (2)

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