Quote Originally Posted by Corbeau View Post
Making purify a reliable X seconds without CC would also help.
It is, though. Resilience literally does what you want. The problem is that the servers seemingly use spell batching, which means that you can get CC'd again because the enemy's CC got batched ahead of the Resilience buff. This is also how you can end up eating a full-damage attack even though your Guard went up over a second prior to the attack landing, at least on your end of things. It's really obvious in Frontlines, where you might have 10 different people all spitting CC at you at different times.

Or do you mean you want Resilience to immunity to literally *all* CC, not just the usual suspects? That would be a substantial nerf to WHM, RPR, DNC, and any other class that relies on their immunity-busting effects - they would need substantial buffs elsewhere to compensate, which seems like more work than is really necessary.