Quote Originally Posted by Gserpent View Post
It is, though. Resilience literally does what you want. The problem is that the servers seemingly use spell batching, which means that you can get CC'd again because the enemy's CC got batched ahead of the Resilience buff. This is also how you can end up eating a full-damage attack even though your Guard went up over a second prior to the attack landing, at least on your end of things. It's really obvious in Frontlines, where you might have 10 different people all spitting CC at you at different times.

Or do you mean you want Resilience to immunity to literally *all* CC, not just the usual suspects? That would be a substantial nerf to WHM, RPR, DNC, and any other class that relies on their immunity-busting effects - they would need substantial buffs elsewhere to compensate, which seems like more work than is really necessary.
They could just make the Resilience buff fire off at the same time as purify does it's main thing instead of checking for a condition causing that unnecessary delay.

This same thing happens with Warden's Paean btw.

Aside from BLM being out of control right now with double paradox and the added heavy, I don't think there's generally too much crowd control in right now although I wouldn't argue against it if Purify cooldown was lowered by 5 seconds or something.

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In other news nobody that's crying for diminishing returns is yet to explain how it'd even work in crystal conflict. You'd need clear signs that someone is immune to crowd control. Does SE have to make separate buffs to show diminished stun, diminished silence, diminished freeze as well as immunity to each effect? That would clutter the buff bars like CRAZY.
How long would it last? It can't be too long or it would just be stupid but if it's like 20 seconds then it ain't doing much because whatever cc'd you probably takes about that long to come off cooldown anyway. If you'd get stunned into silence into bind the dimishing returns would also do jack shit unless you want every effect to also diminish every other effect.

If there is a general consensus that cc's last too long then the easier and much more graceful solution would be to just plain lower all of their durations by 1 second.