Quote Originally Posted by Archwizard View Post
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You could attach a follow-up oGCD to Bloodspiller instead of creating a Bloodspiller 'combo', but I think what prompted this particular discussion over combos was how few unique GCDs DRK has. I think if you want to set up an oGCD combo sequence, it would be better to have a couple of unique GCDs that you can cycle through after every Edge/Flood.

Quote Originally Posted by Shurrikhan View Post
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I'm sure that you can come up with some more convoluted Dark Lucky Charms if you tried. But if you're just cycling through ABC combos in sequence to collect those Dark Lucky Charms, then it's bound to play out similarly to PLD's Boring Blade setup. I thought we wanted to avoid copying over yet another Lv 50 maintenance combo at Lv 100?

Enshroud is just the natural evolution of Gnashing Fang. It absolutely is a thousand times better, but I think that the reason why it's so slick is because they had the previous expansion to test out the original concept. But you do have to give credit to GNB's design, as it's a really interesting idea and a step above the original IR approach to burst.

The 600 MP gain on Delirium is really just offsets the loss of the single Syphon from the standard combo it replaces. If you double the length of Delirium to Bloodspiller/Torcleaver/Bloodspiller/Torcleaver/Bloodspiller/Torcleaver by adding a combo step, that's six GCDs and two Syphons that you have to replace, unless you give Delirium a GCD reduction effect as well.

Adding a combo step to Bloodspiller not only reduces our Blood generation, it also reduces our MP generation as well. As potentially could any GCDs that we could add.