Quote Originally Posted by Xlantaa View Post
Most of the typical weapons are already in the game. I don't know what other jobs can be added, but some of the weapons they can add could be:

-Whips. I am not sure what class can do this. Maybe Beast master, but that would sound like a limited class, since Yoshida said that pet classes are a pain in the ass and don't want more. Maybe a Exorcist/Demon Hunter class, something inspired in Castlevania Belmont clan.
-Puppets and/or Dolls: Puppet master as class or something similar that uses puppets or dolls to attack. Can be done without need to be a pet class. Just similar to summoner you can rotate your dolls and that. But maybe, would be too similar to summoner this way.
-Whatever weapon she is using, like a half moon blade. However she is a Witch, so, a melee caster or semi-melee like Red mage, who knows.
I've never understood why ff14 thinks pet classes are a pain. They have a companion system that functions perfectly and you could use that as a base for a pet class. Have your standard rotation pieces, the 123 and aoes, and have a pet that does an auto basic attack, and the ogcd's be the special commands for the pet. Its like they want to reinvent the wheel and create a whole new way of doing pet jobs, but in reality the wheel is fine. give us the wheel and make it sparkly lol.
I would guess that this will be a double dps expansion, 1 for magical ranged and 1 for physical, considering they are the 2 roles with the fewest full jobs and we got a healer in EW and a tank in ShadowBringer. And a physical ranged that shares armor with ninja that uses a whip could be a lot of fun. I find the phys range works like a bullseye. Bard and Machinist work best at outter mid to long range, I find dancer works best midrange or closer to melee, a whip class that works within the midrange could be fun. A build like Belmont would be a great basis.