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Thread: Next Weapons

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  1. #1
    Player
    SeverianLyonesse's Avatar
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    Aug 2021
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    Severian Lyonesse
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    Sargatanas
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    Gunbreaker Lv 90
    I think this is the right approach to future job predictions, as I have observed in other threads that FFXIV job design is very centered around having a unique weapon template and animations for each job, each job has a subset of weapon terms that only it gets to use (with a very small number of exceptions, most of which come from very early ARR), and weapon glamours are a core appeal of gameplay.

    My best guesses for future jobs weapons:

    * Blitzball - Likely accompanying a slight Scouting rework. Extremely likely after GNB because of being *the* archetypal FFX job with three characters and a minigame to pull ideas from. And we don't have an "athlete" job archetype, so the design space is generally untouched.
    * Whip - Flails, Scourges, Chains, Tails, Hooks, Claws, Morningstars -- just a very open design space at the moment. Could be dual whips. Could have a weight at the end. Something whippy is very likely. I also suspect this would be the Trainer/BST job, because why else would it have not been used for BLU when they had the chance?
    * Mallet - I don't think we will get a Greathammer/Warhammer job since that maps too cleanly onto WAR, but I do think we could get a slightly lighter two-handed mallet/gavel (mace, sledge, etc.) job for a Green Mage. Make the head of the hammer the a crystal focus as a kind of inverse to RDM's sword-pommel focus.

    I don't think we are as likely to get a dual-wield sword job so much as a dual-wield Judge job, where the staves can have any combination of swords, axes, maces, etc. etc. We already have five sword jobs, and I don't expect the devs will waste an opportunity to feature more unique weapon designs AND a popular FFXII archetype on just swords. This also gels with the idea that Judge really wants to be a tank job, and giving it a wider variety of options than swords would help distinguish it more. The only obstacle I see to for Judge is the weapon terms it would use, but I think like Gunbreaker (Manatrigger) and Reaper (Crux) they could scrape together a few unique names.

    Other throwaway ideas: Reflector/Mirror Illusionist/Shaman Caster. Cannon Corsair/Alchemist Pranged.
    (2)
    Last edited by SeverianLyonesse; 05-19-2022 at 03:03 AM.

  2. #2
    Player
    WiccaP's Avatar
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    Jan 2022
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    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    * Mallet - I don't think we will get a Greathammer/Warhammer job since that maps too cleanly onto WAR, but I do think we could get a slightly lighter two-handed mallet/gavel (mace, sledge, etc.) job for a Green Mage. Make the head of the hammer the a crystal focus as a kind of inverse to RDM's sword-pommel focus.
    I had thought of a two handed hammer, like Gaia, for a green mage, that was the inverse of RDM. While Red's tend to stay at ranged and close in for their big rotation, a magical pseudo-melee job that does more close range damage and then "jumps" out for their big rotation, would be a fun idea and not something that we really have to my knowledge.
    (1)

  3. #3
    Player
    SeverianLyonesse's Avatar
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    Character
    Severian Lyonesse
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    Sargatanas
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    Gunbreaker Lv 90
    Quote Originally Posted by WiccaP View Post
    I had thought of a two handed hammer, like Gaia, for a green mage, that was the inverse of RDM. While Red's tend to stay at ranged and close in for their big rotation, a magical pseudo-melee job that does more close range damage and then "jumps" out for their big rotation, would be a fun idea and not something that we really have to my knowledge.
    Well Gaia is technically an Oracle so it might not be a perfect imitation of her (I also think "Oracle" has been given special plot relevance and is unlikely to appear as a job).

    But yes, you get the idea. Again I think, to help distinguish from WAR, it would likely have a lighter two-handed "mallet". One that it can still wield two-handed for heavy hits, but that it can still twirl around one handed like a staff for some more distinct animations.
    (1)

  4. #4
    Player
    Alacran's Avatar
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    Character
    Maeror Montealvo
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    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    Well Gaia is technically an Oracle so it might not be a perfect imitation of her (I also think "Oracle" has been given special plot relevance and is unlikely to appear as a job).

    But yes, you get the idea. Again I think, to help distinguish from WAR, it would likely have a lighter two-handed "mallet". One that it can still wield two-handed for heavy hits, but that it can still twirl around one handed like a staff for some more distinct animations.
    Taishi Ci Dynasty Warriors series

    A compromise of Dual Rods?
    (1)
    Last edited by Alacran; 05-20-2022 at 02:54 PM.

    "Nemo me impune lacessit."

  5. #5
    Player
    SeverianLyonesse's Avatar
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    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Alacran View Post
    Taishi Ci Dynasty Warriors series

    A compromise of Dual Rods?
    I think that's a totally different concept, but one I think has potential for *some* kind of job design.

    Though we would need a different term to name them than "rods". FFXIV is very consistent about compartmentalizing name conventions across jobs.
    (0)