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  1. #1
    Player
    DeadRiser's Avatar
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    Kipp Kaida
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    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Loggos View Post
    Please keep the classes.
    In a dev's statement (dunno the name but it is quite a big sticky post in the fighting forum) the person in charge for the fighting system said, that the key of the current style is to personalize yourself with different fields from different classes, which would be lost with just jobs.
    Personally I DO like the armoury system a lot (so please don't abandon it, SE) and the "everyone can do everything" (or at least a several things)-idea a lot and have strong objections against those games that force you into a class right from the beginning. In real life we can do several things as well, this system makes FF14 different, imo, and isn't this what people complain about so frequently? That FF14 allegedly becomes too much like other (mainstream) games?
    Right now the class system may lack of some "sense" or strong distingtion because there is just one job for a class. If there are several jobs for one class though and there are stronger specialisations to differ between group and solo play then each class is a base for several branches. I wouldn't add too many new classes tbh, maybe 2-3 and make other professions new a job, or a specialist, so to say.
    I like being a "simple" conjurer and change to a holy (almost all healer?) whm or back. Same with THM who is "just" an offensive mage and a blm who is a walking bomb. It's just...different to me.
    I think you forgot the part where we can change our classes and jobs on the fly, and aren't just stuck with one from the beginning to end.

    But IMO we need more specialization. When everyone could raise, no one was afraid to die if it did happen. Now with jobs, if you die, you can hinder the whole party and essentially lose since raises are limited (depending on the party setup).

    We NEED to be more afraid to lose all our HP for once and jobs are taking it in the right direction. I know this is all opinion lol. It makes sense to keep classes for solo play.. but this is a MMO right?
    (1)

  2. #2
    Player
    Rousseau's Avatar
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    Character
    C'alhi Tia
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    Coeurl
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    Summoner Lv 81
    Quote Originally Posted by DeadRiser View Post
    We NEED to be more afraid to lose all our HP for once
    Why is that?
    (0)

  3. #3
    Player
    DeadRiser's Avatar
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    Kipp Kaida
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    Conjurer Lv 70
    Quote Originally Posted by Rousseau View Post
    Why is that?
    Because with classes, everyone can raise. With jobs, not everyone can?
    (0)

  4. #4
    Player
    Rousseau's Avatar
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    C'alhi Tia
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    Coeurl
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    Summoner Lv 81
    Quote Originally Posted by DeadRiser View Post
    Because with classes, everyone can raise. With jobs, not everyone can?
    I was asking about that specific sentence you wrote. Why do you feel it is so important?
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  5. #5
    Player
    Loggos's Avatar
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    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by DeadRiser View Post

    I know this is all opinion lol. It makes sense to keep classes for solo play.. but this is a MMO right?
    Sure it is and I think no one said something against group play. :x But sometimes people just like to solo some parts, may it be two or three leves and log off again because of short time at hand that certain day or just because they can't wait hours until an eight man group is set up for levelling. Don't get me wrong, I like groups and group content. But some smaller things and quests are also enjoyable solo or in small groups (also the GC leves, that are only solo) and I don't want to miss that either.

    I think you forgot the part where we can change our classes and jobs on the fly, and aren't just stuck with one from the beginning to end.
    I beg your pardon, it might be my lack of language skills since I'm not a native speaker, so I'm not quite sure if I understood but the part quoted is probably what I tried to say. This is what I like about the armoury system.


    But IMO we need more specialization. When everyone could raise, no one was afraid to die if it did happen. Now with jobs, if you die, you can hinder the whole party and essentially lose since raises are limited (depending on the party setup).

    We NEED to be more afraid to lose all our HP for once and jobs are taking it in the right direction.
    I can just say from experience that, even if we had 3-4 "raisers" (not necessarily CONs) in our party we were afraid of dying and did so constantly which did hinder us a lot...To be honest I think it is fine the way it is with this topic. If I am the only con (or wmh) in a party that can raise and the whole party goes down (and that is not in an important fight like a primal but a plain routine group) then I can either wait like 20 mins till everyone is revived, unless people return to their homepoint and return (which might be a long way...).
    It wouldn't make me afraid of dying (my opinion) but take the fun of levelling away because one little fault can screw it all, so that the long time waiting for a party didn't really pay... (personal view but not everyone has that many hours the day for the game but yet wants to play.) Not to mention weakness. I hate to wait till it is gone, specially when it doubles. To me this is enough for me not to want to die...but that's probably a personal view again.
    For a big battle, I agree with you, but most people go into a battle as a job anways so I also agree that we need more specialisations. However I think specialisation should happen on the base of the few classes we have (7 till now?).
    When jobs came out I thought that they could hardly survive without a group but apperently this isn'tthe case atm? Maybe this aspect should be emphasized in the future to give classes a good place back.
    Besides I would find it sorta strange if someone who is all new to the game (or at least a class) possesses a strong position like a dragoon from the beginning. I would prefer him to have to learn the basics of the lance until he can become such a terrifying fighter (same for other jobs) who is extraordinary. I like the jobs' extravagance and special position which is also underlined by their own quest rows. There are the "normal" fighters and those that stand out and specialized themselves. But again, just my view on this.




    Edit:

    @ UmJammerSully

    Well, basically you're right with that but I don't think this is the classes' fault but the way the jobs are set up so I think the jobs should be made more distinctive (attributes, abilites etc.). If sniper has attributes that differ a lot from bard and also from archer (maybe have a job emphasize one or at most two attributes to an extreme like DPS, dexterity or whatnot) then this might already help a lot. Maybe SE can also add some more abilities for the jobs in the future. Who knows.
    (2)
    Last edited by Loggos; 03-18-2012 at 03:07 AM.

  6. #6
    Player
    DeadRiser's Avatar
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    Kipp Kaida
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    Conjurer Lv 70
    Quote Originally Posted by Loggos View Post
    . Who knows.
    Sorry I misread what you typed.
    (0)