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  1. #61
    Player

    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    63
    You have way more freedom as a class; some of the action restrictions with jobs can be detrimental in places. I'm sure ARC is better DD than a BRD (because ARC has access to Blood for Blood and can potentially build TP faster with Invigorate). PGL is better defensively than MNK from what I've seen (PGL has Second Wind, Cure, Bloodbath etc, MNK is restricted to Second Wind).

    Classes are extremely versatile whereas jobs have their own place too (BRD is very handy for DD and support; while its DD capabilities aren't as good as ARC the ability to use songs to benefit the party is a nice boost).

    You're just seeing everyone use jobs at the moment because they're new and everyone is trying them out, getting AF gear and so on. Give it a couple of months and I think you'll see a bit more diversity (more jobs than classes, but some people will ultimately go back to the flexibility of classes).

    So no, I'd rather keep both. Retainers have a moderate amount of space anyway, I've never really needed more than 2.
    (4)

  2. #62
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    The classes currently are well balanced....however from what i seen many abilities and spells were taken away from classes and were dumbed down to give them NEW abilities that fitted them better to force them to work.

    Seems to me that the job system was tacked on with dumbed down versions of each class and the fact that they made jobs simpler in scope ultimately just tells me that warrior should be the class that we are playing and the job should be Marauder for specialization. The system is fundamentally flawed because of the lack charisma and character of each class(aka lancer/marauder...sounds like we are generic enemy npcs =/) and only classic final fantasy jobs filled in that need players wanted from the start.

    The current system is pretty awesome in my opinion to be able to attach more roles/jobs to your base class.. the system itself has potential but the same cannot be said of the current classes.For example you can have red mage as a base class and sorcerer(sword mage) and time mage(enfeeble/support) be its advanced jobs you can tack on.Allowing both jobs to use red mages base abilities with each job, and allowing red mage to take abilities from other base jobs for solo play or equip one of the more advanced jobs for more specializations with advanced jobs for group play.

    In other words... the current system works its just that people aren't satisfied with the CHARACTERIZATION of the current base classes....gladiator feels like a ADVANCED job not a base job. What could you really add to gladiator besides paladin that fits. Its also the armory system that disallows more specialized and unique classes like samurai from existing since they cannot use Katana/Bow/Polearm to add to it's versatility like seen in FFXI...it could only ever have the sword and it will never be a base class...only a job to attach on....and what class could really serve as a base for samurai? If samurai is used as a base class itself what job could you attach to it?

    Armory system and the Character of the classes is what people are ultimately crying about..they are not the vague and base verastile(warrior/red mage) jobs of final fantasy lore.I don't see gladiator/pugilist/lancer getting any more unique jobs that make sense all the while keeping the same weapons and for the most part same type of base gameplay as the class while offering something unique that could be considered a vastly different role that compliments base classes like pugilist/gladiator/lancer.
    (1)
    Last edited by Deliciou5; 03-18-2012 at 12:02 AM.

  3. #63
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Armory system and the Character of the classes is what people are ultimately crying about..they are not the vague and base verastile(warrior/red mage) jobs of final fantasy lore.I don't see gladiator/pugilist/lancer getting any more unique jobs that make sense all the while keeping the same weapons and for the most part same type of base gameplay as the class while offering something unique that could be considered a vastly different role that compliments base classes like pugilist/gladiator/lancer.
    ^this...also,

    If the the petty classes, of FFXIV, had a quest line that lead them up to become something great. (eg. like a lonely pickpocket, become a great Thief. Or a disheartened Ronin, becoming a great Samurai.) then I would go for it. And, Yoshi needs to get rid of the weapon restrictions. There is no reason why a Pld can't equip some stave's, or equip a great sword, if he/she wants to go on the offensive or receive a magic off./def. boost.
    (1)

  4. #64
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Cynthis View Post
    Classes should absolutely be kept. The ability to somewhat freely use cross-class abilities is a big plus of the game for me.
    Who is to say you cannot use abilities from other jobs though if they took out classes? They could give you 8-10 abilities from other jobs instead of 5 from just certain ones. Even though I just said last night I am against it I guess if they did it right by keeping the elements of the game that was unique it would foster in better and more innovative game play. Though even that is not likely to happen.

    Quote Originally Posted by Rustyhagun View Post
    ^this...also,

    If the the petty classes, of FFXIV, had a quest line that lead them up to become something great. (eg. like a lonely pickpocket, become a great Thief. Or a disheartened Ronin, becoming a great Samurai.) then I would go for it. And, Yoshi needs to get rid of the weapon restrictions. There is no reason why a Pld can't equip some stave's, or equip a great sword, if he/she wants to go on the offensive or receive a magic off./def. boost.
    Actually I am totally with you on that aspect. That is what made FFXI so awesome when it came to battle was the ability to use different weapons if you wanted too. Like the Job stone they need to give us a class pearl or something like that as well and let us freely equip weapons with similar limits like FFXI has. Though I don't think a Paladin should use a staff or really a 2 handed weapon it wouldn't hurt to let them wield certain claymores. Warrior should be able to wield 2handed axes, clubs, swords. etc. They could balance a system based on these weapons and let players decide how they want to play their respective classes/jobs. But to do this they would had to revamp the system from ground up which if they really wanted to they could do it in 2.0.
    (3)
    Last edited by Dargoth_Draconia; 03-18-2012 at 12:52 AM.

  5. #65
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Id like to see changes along the limes of Final Fantasy Tactics Job progression. It would be easy enough to implement in 2.0. Sure we might end up with different job names and abilities, but the precedent has been set for such large scale changes.

    I think an immersible and permeable world lore would be more easily achieved with such a job progression. Not to mention that using FFT and other FF canon would be another helpful tool as well.
    (0)

  6. #66
    Player
    Darkhaund's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    391
    Character
    Darkhaund Krull
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I personally think this system will endup failing. As the game keep evolving the line between classes and jobs will be slimmer. And it will be even more complex to make them differentiate between one and the other
    (4)

  7. #67
    Player
    AlaulaTheGreat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    347
    Character
    Alaula Aurelia
    World
    Hyperion
    Main Class
    Armorer Lv 60
    I just hope that with the addition of new classes/jobs down the line... SE takes it to themselves to update the cross-class restrictions on jobs to reflect new changes.
    (0)

  8. #68
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Darkhaund View Post
    I personally think this system will endup failing. As the game keep evolving the line between classes and jobs will be slimmer. And it will be even more complex to make them differentiate between one and the other
    I actually think the opposite will happen. SE is actively working toward making classes and jobs distinct for the roles of solo and party play.
    (2)

  9. #69
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I don't care what other people say. All content can be completed with jobs. I hope they phase out classes. Just a personal opinion.
    (5)

  10. #70
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I'm also hoping they phase out classes by 2.0, it's unnecessarily convoluted.

    The counter-argument seems to be "There are still things classes can do than jobs cannot", but if you remove the current cross-class limitations of jobs, can you still say that? If PLD had access to all the same skills as GLA, would you ever use GLA again?

    No, and that's how it should be I think. Classes and their job counterparts are so similar that there is no need to have both. Sometimes less is more, and streamlining the battle classes to just PLD, WAR, DRG, MNK, BRD, WHM and BLM by 2.0 will certainly make things less confusing for new players.
    (3)

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