so what you are saying is...I'm also hoping they phase out classes by 2.0, it's unnecessarily convoluted.
The counter-argument seems to be "There are still things classes can do than jobs cannot", but if you remove the current cross-class limitations of jobs, can you still say that? If PLD had access to all the same skills as GLA, would you ever use GLA again?
No, and that's how it should be I think. Classes and their job counterparts are so similar that there is no need to have both. Sometimes less is more, and streamlining the battle classes to just PLD, WAR, DRG, MNK, BRD, WHM and BLM by 2.0 will certainly make things less confusing for new players.
you dont like jobs and you like classes
cuz if you remove all the limitations, guess what, they are classes again with job names!
My XIVPad: http://xivpads.com?2031148
And that's exactly what some of us want, whether we're calling them 'classes' or 'jobs' doesn't matter, we're just saying to smash jobs and classes together so that there is no need to choose one or the other when there is virtually no difference between the two other than the arbitrary cross-class limitation on jobs.
EDIT: Or an even simpler way of doing this could be to permanently upgrade your class to your job when you do the first job quest, assuming the cross-class skill limitations are removed. You still get the fancy name change and new abilities/gear without any of the limitations of the current system.
There would also be less need to have multiple sets of gear for one class/job, and no need to mess around with jobs stones.
Last edited by UmJammerSully; 03-18-2012 at 02:27 AM.
Please keep the classes.
In a dev's statement (dunno the name but it is quite a big sticky post in the fighting forum) the person in charge for the fighting system said, that the key of the current style is to personalize yourself with different fields from different classes, which would be lost with just jobs.
Personally I DO like the armoury system a lot (so please don't abandon it, SE) and the "everyone can do everything" (or at least a several things)-idea a lot and have strong objections against those games that force you into a class right from the beginning. In real life we can do several things as well, this system makes FF14 different, imo, and isn't this what people complain about so frequently? That FF14 allegedly becomes too much like other (mainstream) games?
Right now the class system may lack of some "sense" or strong distingtion because there is just one job for a class. If there are several jobs for one class though and there are stronger specialisations to differ between group and solo play then each class is a base for several branches. I wouldn't add too many new classes tbh, maybe 2-3 and make other professions new a job, or a specialist, so to say.
I like being a "simple" conjurer and change to a holy (almost all healer?) whm or back. Same with THM who is "just" an offensive mage and a blm who is a walking bomb. It's just...different to me.
then what you want is not whats going to happen no matter how much you begAnd that's exactly what some of us want, whether we're calling them 'classes' or 'jobs' doesn't matter, we're just saying to smash jobs and classes together so that there is no need to choose one or the other when there is virtually no difference between the two other than the arbitrary cross-class limitation on jobs.
Every time they develop something some people wont like it, but a majority probly will. This has been a long time in the making and at this point its too late to voice your opinion to change their minds.
My XIVPad: http://xivpads.com?2031148
I think you forgot the part where we can change our classes and jobs on the fly, and aren't just stuck with one from the beginning to end.Please keep the classes.
In a dev's statement (dunno the name but it is quite a big sticky post in the fighting forum) the person in charge for the fighting system said, that the key of the current style is to personalize yourself with different fields from different classes, which would be lost with just jobs.
Personally I DO like the armoury system a lot (so please don't abandon it, SE) and the "everyone can do everything" (or at least a several things)-idea a lot and have strong objections against those games that force you into a class right from the beginning. In real life we can do several things as well, this system makes FF14 different, imo, and isn't this what people complain about so frequently? That FF14 allegedly becomes too much like other (mainstream) games?
Right now the class system may lack of some "sense" or strong distingtion because there is just one job for a class. If there are several jobs for one class though and there are stronger specialisations to differ between group and solo play then each class is a base for several branches. I wouldn't add too many new classes tbh, maybe 2-3 and make other professions new a job, or a specialist, so to say.
I like being a "simple" conjurer and change to a holy (almost all healer?) whm or back. Same with THM who is "just" an offensive mage and a blm who is a walking bomb. It's just...different to me.
But IMO we need more specialization. When everyone could raise, no one was afraid to die if it did happen. Now with jobs, if you die, you can hinder the whole party and essentially lose since raises are limited (depending on the party setup).
We NEED to be more afraid to lose all our HP for once and jobs are taking it in the right direction. I know this is all opinion lol. It makes sense to keep classes for solo play.. but this is a MMO right?
Well it remains to be seen whether the majority of people are happy with limited cross-class abilities on jobs at least, which is the main issue I'm trying to get at.then what you want is not whats going to happen no matter how much you beg
Every time they develop something some people wont like it, but a majority probly will. This has been a long time in the making and at this point its too late to voice your opinion to change their minds.
Not sure how it's 'too late' either, they're constantly adjusting, removing and revising many aspects of the game including some of the more major stuff. The job system came out a week ago, I don't think it's too much of a stretch of the imagination to think they might make some revisions for 2.0.
This multi-branch thing worries me the most, and I don't understand why people think this would be a good thing.Right now the class system may lack of some "sense" or strong distingtion because there is just one job for a class. If there are several jobs for one class though and there are stronger specialisations to differ between group and solo play then each class is a base for several branches. I wouldn't add too many new classes tbh, maybe 2-3 and make other professions new a job, or a specialist, so to say.
If you have an archer that becomes a bard, and an archer that becomes say...A sniper, the differences between the bard and the sniper with the current system would be incredibly minor. We would only be getting 5 unique abilities to differentiate between the two jobs, but other than that they would share all the same stats, abilities and traits of the archer.
Would you not rather have entire new classes to develop from level 1? I just don't think 5 abilities is enough to base entire jobs around.
Sorry but there shouldn't be a need to gear up two different classses/jobs just for 5 different skills.
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