



I have seen that a couple of times.
But honestly, I think it makes more sense to post there 1st. Thats just my opinion though.
Tbh I think people throw the word '' casual '' around a bit too much in a negative way.
I don't think that '' casual '' means lazy and bad or whatever.
Casual players are a lot more capable than I think people give them credit for.
This a billion times over...The majority of people don't actually want devs to look into issues, they just want their 15 seconds of fame for being the OP on a thread. If they actually wanted things resolved, they would post in an already existing thread and make it's post count high enough that the community reps take notice, and pass it along to the higher ups since it is a million times easier to find information in the one singular thread than it is when spread across 20+ threads.
It's just entertaining to be mad, I think a lot of people know but won't admit it or it's a subconscious thing but I think people enjoy the drama and it sorta spices up their otherwise boring life.
Same reason why most people obsess about celebrity drama and whatever bad thing happened, there's so much of it on Youtube too and so many people who make a living off of negativity.
Even in relationships quite a lot of people will just make a huge deal out of absolutely nothing to get a little bit of excitement happening.
The OVERWHELMING majority of '' feedback '' or '' criticism '' on this forum and I think most other forums rly is just angry and snarky douchebaggery and venting.
There's a reason why CM's and game devs have mental breakdowns and just stop interacting with audiences so often I think few people could actually put up with it especially as a job.
Most of the time too devs will already be aware and agree but it's legit out of their hands, they're not some omnipotent gods that can just do as they please game development is a lot more complicated than that.
And they also have to deal with more red tape and actually doing something server side and implementing it officially isn't the same thing as modding something as a third party.
But it's a lot easier and more fun to just mad than to actually recognize that reality isn't as simple as one would like.



I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.





Why is the Hawaiian fish a tag for this thread...?
Emet Selch did nothing wrong and we should have helped him rejoin the shards
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.
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