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  1. #661
    Player
    Lau298's Avatar
    Join Date
    Jul 2021
    Posts
    34
    Character
    Laurence Ironraven
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    shit take but yeah: i hate how hrotgars and vieras are basically a resource blackhole, not really theyr fault tbh but until theyr problems dont get fixed, headgears are gonna be circlet paradise and option for the older races aint gonna come out anytime soon.
    (3)

  2. #662
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Soge01 View Post
    PVP job devs have more creativity than PvE job devs.
    That's not a hot take but reality. x)
    (5)

  3. #663
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    New PVP is Fun but unbalanced as it can go.

    and second take

    Yoshida is not that good for the game.
    (6)

  4. #664
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    Hot takes on 14 huh, well here's one that will get me some hate, probably enough to were I can turn off my tank stance and still keep aggro.

    I fully and unapologetically support the restrictions the game has for certain glams based on gender.
    (6)

  5. #665
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    My PvP take:
    People here will bitch and moan about balance until CC is as boring as PvE. I'm not even sure that's a hot take given the last few years. x)
    (2)

  6. #666
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Lau298 View Post
    shit take but yeah: i hate how hrotgars and vieras are basically a resource blackhole, not really theyr fault tbh but until theyr problems dont get fixed, headgears are gonna be circlet paradise and option for the older races aint gonna come out anytime soon.
    Yeah, 5 haircuts and the end of a broom (aka the 2B wig) in three years are clearly a resource black hole. x)
    (8)

  7. #667
    Player
    ZeraSkiratea's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    80
    Character
    Zera Skiratea
    World
    Louisoix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by CKNovel View Post
    Elpis is good but it commits several cardinal sins:
    -Timetravel
    -McGuffin memory eraser to keep the Timetravel logical
    -Peak point of Fanservice (look it's all your favorite characters)

    well its your hottake, so its fine
    But i kinda disagree that timetravel is a cardinal sin... especialy in an final fantasy game... this series had timetravel since the very inception of the franchise. I think its easier to list mainline entrys that dont feature time travel in some capacity then those that do.


    McGuffin, i hate that word, its hard to defend against because its such a broad definition "a thing necessery for the plot, but irelevant otherwise "especialy as people cant agree on what it actually means
    While hitchcock thought it had to be a thing that the plot revovles around but the audience dosnt care
    George lucas for example thought the opposite, the audience should care about a mcguffin(he uses R2D2 as its example as he thinks its the mcguffin of Star wars)






    i do not really think that the Memory eraser is truely a mcguffin, it serves a purpose in the world, we where told what it was used for. But at the same time, outside of driving the plot, to "us" the player it really didnt matter.


    Nor do i believe its use in keeping the time travel "consistent" was bad itself, we still know precious little about time travel in XIV, for all we know it could be 2 seperate timestrings, one in which venat knew and one in which she didnt, which booth lead to the same outcome in some sort of predesined fate sorta way as we act as a lynchpin(so no matter what is attempted "we" will exist, and "we" will travel in time, nothing can be changed til that point)



    but so do the crystals of light count as McGuffin as they ultimatly dont matter outside of driving the plot forward(multiple times at that because fuck it)
    (2)

  8. #668
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by ZeraSkiratea View Post
    well its your hottake, so its fine
    But i kinda disagree that timetravel is a cardinal sin... especialy in an final fantasy game... this series had timetravel since the very inception of the franchise. I think its easier to list mainline entrys that dont feature time travel in some capacity then those that do.


    McGuffin, i hate that word, its hard to defend against because its such a broad definition "a thing necessery for the plot, but irelevant otherwise "especialy as people cant agree on what it actually means
    While hitchcock thought it had to be a thing that the plot revovles around but the audience dosnt care
    George lucas for example thought the opposite, the audience should care about a mcguffin(he uses R2D2 as its example as he thinks its the mcguffin of Star wars)






    i do not really think that the Memory eraser is truely a mcguffin, it serves a purpose in the world, we where told what it was used for. But at the same time, outside of driving the plot, to "us" the player it really didnt matter.


    Nor do i believe its use in keeping the time travel "consistent" was bad itself, we still know precious little about time travel in XIV, for all we know it could be 2 seperate timestrings, one in which venat knew and one in which she didnt, which booth lead to the same outcome in some sort of predesined fate sorta way as we act as a lynchpin(so no matter what is attempted "we" will exist, and "we" will travel in time, nothing can be changed til that point)



    but so do the crystals of light count as McGuffin as they ultimatly dont matter outside of driving the plot forward(multiple times at that because fuck it)
    The thing is, the memory erasure is so inconsequential because the echo exists. But apparently the writers just completely forgot that exists even though i think it’s in Elpis that they specifically tell us the echo there can show peoples memories lol.
    (8)

  9. #669
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,423
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    We have more to do in the Source, which is mostly unexplored by us as players and switching gears to what seems to be exploring other shards is a cop out so they do not need to keep creating new civilizations and cultures but can instead just recreate different versions of the starter zones while reusing old characters that were supposed to be doing their own thing now.

    The end of the story arc, should have reset the game in a way and created new "starter" zones alongside a new story. That way new players would not need to burn through 5 expansions worth of content just to get to the new stuff But they could for if they wanted to know the previous story and want to do more than roulettes and fates to level a new job. This would allow them to be creative with the sacred ffxiv formula that has long since gotten stale, try some new things and correct things that ppl have been complaining about for a decade now.

    Constantly dumbing down an mmo to chase that almighty casual player's dollar who does not care about mmos in the first place are one of the many ways they are really showing how out of touch they are.

    Yoshida, at this point, needs to go. We need new blood, with fresh ideas that is first and foremost in touch with the player base, but also familiar with the final fantasy franchise and the mmo market and willing to take some chances instead of spending the next decade playing it safe and perpetually undertuning nearly every aspect of the game while doing what they think is best instead of thinking about the game and its players.

    We should have 2 big weapons during an expac. A Relic like we currently have and a Mythic. The relic could stay the same tedious fate grind they turned them into with Eureka and Bozja, but the mythic could use upscaled versions of old content like 24 and 8 mans, alongside something new. This would give casual and hardcore players both something rewarding to work towards while being able to reuse assets already in the game.

    If glam is going to be an excuse to force players to run content, they should at least put weapons for the new jobs in old content. From Primals to Relics to Extremes.
    (3)

  10. #670
    Player
    Johners's Avatar
    Join Date
    Dec 2021
    Posts
    519
    Character
    Johners Butcher
    World
    Lich
    Main Class
    Paladin Lv 100
    Square Enix need to actually make tough calls with the housing system if they want to actually fix it.
    • Wards aren't scalable so it'll always be a limited resource, retroactively applying ownership limits to people/FCs with multiple from the old rules is fine. Give them 30 days to decide what they wany to keep and they can either vacate everything else or wait for an auto demolition.
    • By extension, ownership should also be done by game license with one property per license (so 1 individual and 1 FC) across ALL data centres.
    • Actual improvements to customisations so we can place more objects and not require glitches to do anything interesting. "Breaking" existing interior designs is acceptable in this process if required and I'd rather base housing customisation not be baby's first sims house.
    • Instanced housing shouldn't be a new system like Island Sanctuary but rather reworking existing wards into instances for each plot. There's more scalability that way and sacrificing wards feeling alive, which they're usually dead, is perfectly acceptable to do.
    • People are going to complain whatever SE do or don't so they might as well take a stance and just apply it across the board. Even if that meant removing housing because don't stop complaining about it.
    (3)

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