Quote Originally Posted by rewd View Post
It's not that people miss the point, it's just that you refuse to elaborate.

You said that PvP healers aren't healers but we don't know why. You said that PvE healer can't go in the same directions as PvP healers but you barely talked about those directions. PvP CC can't be brought over to PvE. You are right, cool. Who even asked that?

We want fun skills. Interactions. Less bloated kits. DPS and healing being connected. PvP has all of this and there is a lot PvE can learn from it. PvP gave every healers a different identity and PvE can easily do the same.

You just cherry picked one aspect of PvP that wouldn't work in PvE, pretended it's what people want to see in PvE and called it a day. I showed you how healer design can learn from PvP and you shrugged it all off by trying to make it look like it's just about animations and visual spectacle even though I have never mentioned any of that but focused on effects and interactions instead.
I was responding to ThorneDynasty. I don't particularly disagree with your points.

I guess the only thing I'd add is if SE does add procs/combos, I don't think it should mix healing and damage - in PVE, those sorts of abilities only end up getting used for damage or if a situation ends up pressuring them to hold it, people tend to hate taking a DPS loss for it. But the main difficulty is just convincing SE to increase DPS complexity and if you can do that, you don't need to take stuff from PVP that would feel bad in PVE - like combining a gap closer, damage move, and healing move.