Quote Originally Posted by Risvertasashi View Post
Gotta love people that miss the entire point of a post.

I never said the kits could, or couldn't, transfer 1:1. I'm saying that certain concepts don't work the way PvE is designed in this game with its heavily scripted boss fights. (Things like heavy-CC kits could work if FF14 were, say, a horde fighter. Or a MOBA. lol).

Sure, maybe throw in a gap closer and a beam that won't be nearly as impactful as PvP but if people just want the visual spectacle and won't mind it being a wet noodle that doesn't do much in PvE then, more power to them...

I do agree that in general, DPS kits in PvE could use more variety - but that's independent of PvP. As for one ability proccing another, that's been tried in PvE in the past and was not received well, but I suppose there's always a chance the next time could be different...
It's not that people miss the point, it's just that you refuse to elaborate.

You said that PvP healers aren't healers but we don't know why. You said that PvE healer can't go in the same directions as PvP healers but you barely talked about those directions. PvP CC can't be brought over to PvE. You are right, cool. Who even asked that?

We want fun skills. Interactions. Less bloated kits. DPS and healing being connected. PvP has all of this and there is a lot PvE can learn from it. PvP gave every healers a different identity and PvE can easily do the same.

You just cherry picked one aspect of PvP that wouldn't work in PvE, pretended it's what people want to see in PvE and called it a day. I showed you how healer design can learn from PvP and you shrugged it all off by trying to make it look like it's just about animations and visual spectacle even though I have never mentioned any of that but focused on effects and interactions instead.