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  1. #1
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by WaxSw View Post
    We've already told you and showed you how you don't need Bis for that just a bit of coordination to not stack mitigation that can't stack



    Healer engagement is determined by how badly other's play but it should never be denied without it.

    Even in those games with higher healing requirements healers have a sufficient kit for the downtime because by the oportunity cost nature of healing a fixed healing slot always means that downtime will be there and the more skilled the player the more present it is.
    Neglecting it means creating a gameplay loop where the better the player gets the worse the rewards become. On top of that healers in those games tend to have very differentiated healing kits that have depth on its own so the engagement is there

    FFXIV healers fail on both fronts:

    -When the damage is not high the amount of downtime tools healers have are insufficient and homogeneized (this can be proven loking at logs with over 100+ casts of the same spell on every healer being that cast from 40-70% of the total actions the job does), this scenario tends to be the more common due to the low heal requirements of the game and how even in endgame the majority of the damage is avoidable

    -When the damage is high (it tends to be 1 shot which can't be healed but lets ignore that) the amount of healing tools are redundant and shallow, rarely healing kits interact with each other past "buff all healing by X%", rarely we see heals being anything past "Heal/Shield by X potency" with the eventual "damage mitigation by X%" and even more rarely we see resources that are not simply time gated. Individually those problems aren't a big deal but when combined it creates a kit that is not designed to be engaging outside the learning period.
    Fine then you win, the game is terrible and should die in a fire. Look I don't what you want here some kind of validation that no one ever need play a healer again or that the jobs could be deleted without repercussion?
    (1)

  2. #2
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SieyaM View Post
    Fine then you win, the game is terrible and should die in a fire. Look I don't what you want here some kind of validation that no one ever need play a healer again or that the jobs could be deleted without repercussion?
    I'm just trying to call out wrong arguments that have been proven wrong yet keep being repeated at the same time I, as someone who mains the role, try to give proofs and arguments about how the role is right now not in a good state in the forums designated to have those kind of discussions.

    That doesn't sound to me as someone who wants the game to die nor the role to dissapear but someone who wants it to get better again and its kinda tired of the people who doesn't even come close to main it repeating the same false premises and justifying bad design choices
    (12)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SieyaM View Post
    Fine then you win, the game is terrible and should die in a fire. Look I don't what you want here some kind of validation that no one ever need play a healer again or that the jobs could be deleted without repercussion?
    Gee, maybe it'd be nice if you actually paid attention to the multiple times people have put literal video replays in response to your comments clearly showing that you actually don't need healers, a full organised pre-made or even 8 people to clear stuff like Extremes rather than mindlessly regurgitating the same incorrect response over and over again.
    (13)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Sebazy View Post
    Gee, maybe it'd be nice if you actually paid attention to the multiple times people have put literal video replays in response to your comments clearly showing that you actually don't need healers, a full organised pre-made or even 8 people to clear stuff like Extremes rather than mindlessly regurgitating the same incorrect response over and over again.
    Sounds to me like tanks need nerfs across the board tbh
    (4)

  5. #5
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Sounds to me like tanks need nerfs across the board tbh
    "Make jobs less fun so others can have more" lmao okay that worked really well for AST.
    (10)

  6. #6
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by AziraSyuren View Post
    "Make jobs less fun so others can have more" lmao okay that worked really well for AST.
    and scholar
    (9)

  7. #7
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by HisShadowX View Post
    Keep in mind hardcore players doomsaying don't mean anything. Except of course when the Casuals leave and the game gets progressively worse with Hardcore players staying and eventually developers focusing on the more vocal hardcore players like whats going on in WoW right now.
    Casual players are leaving to. A lot of them never even made it past ARR. A lot of the games problems affect casual players more than it actually affects the hard core minority you constantly whine about.

    Quote Originally Posted by SieyaM View Post
    There are, but these are not random PF people getting together and doing it, these are groups of coordinated people in the best gear.
    EX Zodiark was cleared by a full tank group the first or second week of EW.

    Quote Originally Posted by SpiralMask View Post
    Nerfing tanks doesnt address the fundamental problems for healers, it just makes tanks mad.

    Things like heavily scripted damage, redundant healing kits bloated with powerful ogcds, lack of meaningful gcd options or things do to when healing isnt required, extreme homogenization across the role, lack of class identity/uniqueness/fantasy, and so on arent going to go away by nerfing tank sustain.
    Nerfing tanks is a good start, due to the homogenization of classes, Tanks have more mitigation than necessary for the fights. They slowly said tank A has this mitigation so must tank b and c until they all pretty much have the same tools minus 1 additional "unique" tool. Tanking needs to be changed it's about as bad as playing a healer IMO.
    (7)

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Sounds to me like tanks need nerfs across the board tbh
    Their self healing absolutely does, the trinity damn near requires it.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]