

Fine then you win, the game is terrible and should die in a fire. Look I don't what you want here some kind of validation that no one ever need play a healer again or that the jobs could be deleted without repercussion?We've already told you and showed you how you don't need Bis for that just a bit of coordination to not stack mitigation that can't stack
Healer engagement is determined by how badly other's play but it should never be denied without it.
Even in those games with higher healing requirements healers have a sufficient kit for the downtime because by the oportunity cost nature of healing a fixed healing slot always means that downtime will be there and the more skilled the player the more present it is.
Neglecting it means creating a gameplay loop where the better the player gets the worse the rewards become. On top of that healers in those games tend to have very differentiated healing kits that have depth on its own so the engagement is there
FFXIV healers fail on both fronts:
-When the damage is not high the amount of downtime tools healers have are insufficient and homogeneized (this can be proven loking at logs with over 100+ casts of the same spell on every healer being that cast from 40-70% of the total actions the job does), this scenario tends to be the more common due to the low heal requirements of the game and how even in endgame the majority of the damage is avoidable
-When the damage is high (it tends to be 1 shot which can't be healed but lets ignore that) the amount of healing tools are redundant and shallow, rarely healing kits interact with each other past "buff all healing by X%", rarely we see heals being anything past "Heal/Shield by X potency" with the eventual "damage mitigation by X%" and even more rarely we see resources that are not simply time gated. Individually those problems aren't a big deal but when combined it creates a kit that is not designed to be engaging outside the learning period.



I'm just trying to call out wrong arguments that have been proven wrong yet keep being repeated at the same time I, as someone who mains the role, try to give proofs and arguments about how the role is right now not in a good state in the forums designated to have those kind of discussions.
That doesn't sound to me as someone who wants the game to die nor the role to dissapear but someone who wants it to get better again and its kinda tired of the people who doesn't even come close to main it repeating the same false premises and justifying bad design choices




Gee, maybe it'd be nice if you actually paid attention to the multiple times people have put literal video replays in response to your comments clearly showing that you actually don't need healers, a full organised pre-made or even 8 people to clear stuff like Extremes rather than mindlessly regurgitating the same incorrect response over and over again.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~



Sounds to me like tanks need nerfs across the board tbhGee, maybe it'd be nice if you actually paid attention to the multiple times people have put literal video replays in response to your comments clearly showing that you actually don't need healers, a full organised pre-made or even 8 people to clear stuff like Extremes rather than mindlessly regurgitating the same incorrect response over and over again.
Casual players are leaving to. A lot of them never even made it past ARR. A lot of the games problems affect casual players more than it actually affects the hard core minority you constantly whine about.Keep in mind hardcore players doomsaying don't mean anything. Except of course when the Casuals leave and the game gets progressively worse with Hardcore players staying and eventually developers focusing on the more vocal hardcore players like whats going on in WoW right now.
EX Zodiark was cleared by a full tank group the first or second week of EW.
Nerfing tanks is a good start, due to the homogenization of classes, Tanks have more mitigation than necessary for the fights. They slowly said tank A has this mitigation so must tank b and c until they all pretty much have the same tools minus 1 additional "unique" tool. Tanking needs to be changed it's about as bad as playing a healer IMO.Nerfing tanks doesnt address the fundamental problems for healers, it just makes tanks mad.
Things like heavily scripted damage, redundant healing kits bloated with powerful ogcds, lack of meaningful gcd options or things do to when healing isnt required, extreme homogenization across the role, lack of class identity/uniqueness/fantasy, and so on arent going to go away by nerfing tank sustain.




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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