Quote Originally Posted by SieyaM View Post
There are, but these are not random PF people getting together and doing it, these are groups of coordinated people in the best gear.
We've already told you and showed you how you don't need Bis for that just a bit of coordination to not stack mitigation that can't stack

Quote Originally Posted by Jeeqbit View Post
Healer engagement is always determined by how badly other people are playing even in other games. Even if the design forces you to heal by doing constant raid-wide damage, there are times where most of the team die to their own mistakes and as a healer you turn that around and it feels good.
Healer engagement is determined by how badly other's play but it should never be denied without it.

Even in those games with higher healing requirements healers have a sufficient kit for the downtime because by the oportunity cost nature of healing a fixed healing slot always means that downtime will be there and the more skilled the player the more present it is.
Neglecting it means creating a gameplay loop where the better the player gets the worse the rewards become. On top of that healers in those games tend to have very differentiated healing kits that have depth on its own so the engagement is there

FFXIV healers fail on both fronts:

-When the damage is not high the amount of downtime tools healers have are insufficient and homogeneized (this can be proven loking at logs with over 100+ casts of the same spell on every healer being that cast from 40-70% of the total actions the job does), this scenario tends to be the more common due to the low heal requirements of the game and how even in endgame the majority of the damage is avoidable

-When the damage is high (it tends to be 1 shot which can't be healed but lets ignore that) the amount of healing tools are redundant and shallow, rarely healing kits interact with each other past "buff all healing by X%", rarely we see heals being anything past "Heal/Shield by X potency" with the eventual "damage mitigation by X%" and even more rarely we see resources that are not simply time gated. Individually those problems aren't a big deal but when combined it creates a kit that is not designed to be engaging outside the learning period.