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  1. #11
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    I'd rather SE actually put work in to making the existing 4 healers have identities instead of having 2 carbon copies of the first 2 they created before they make another healer.

    AST could be a full regen healer. Why isn't it?

    SGE was "advertised" as the healer who did damage so why isn't it the healer that heals by doing damage?

    No. I don't want a 5th healer to steal ideas like SGE stole Noct sect until that's addressed or is slated to be addressed.
    (18)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #12
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,939
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by krislox View Post
    What happened? What did they do so wrong that they got kicked?
    Apologies for the half-troll and half-joke from my side. Sebazy & Recon answered it for you.

    Now jokes aside... I'd love to see a healer:
    • That are not magical by nature.
    • Healers that heals by marking/cursing their target so that players who attack them leeches off HP to recover.
    • A healer that's not just all about white, light, and pretty sparkles.

    Or the good ol' response: I'd rather them improve what we already have because when managing 3 healers was already disastrous, I don't think I want to trust them with 2 extra.
    (6)
    Last edited by Rein_eon_Osborne; 05-09-2022 at 04:05 AM.

  3. #13
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ASkellington View Post
    I'd rather SE actually put work in to making the existing 4 healers have identities instead of having 2 carbon copies of the first 2 they created before they make another healer.

    AST could be a full regen healer. Why isn't it?

    SGE was "advertised" as the healer who did damage so why isn't it the healer that heals by doing damage?

    No. I don't want a 5th healer to steal ideas like SGE stole Noct sect until that's addressed or is slated to be addressed.
    sge stealing noct sect wouldve been an improvement beause we would still have a noct sect playstyle (ogcd shield focused)
    instead we got scholar.......... 2!
    (2)

  4. #14
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    I'd rather SE actually put work in to making the existing 4 healers have identities instead of having 2 carbon copies of the first 2 they created before they make another healer.

    AST could be a full regen healer. Why isn't it?

    SGE was "advertised" as the healer who did damage so why isn't it the healer that heals by doing damage?

    No. I don't want a 5th healer to steal ideas like SGE stole Noct sect until that's addressed or is slated to be addressed.
    Sadly, if normal content/roulettes are anything to go by, the average player has no idea what a regen even is, nor would they have the patience/confidence to rely on it. Though I do agree that would help AST differenciate more from WHM's almost completely burst heal kit.

    I'm also cautiously optimistic *inhales copium* that because SGE is testing new waters, they wanted to see how it'd be received first, and by 7.0 the whole damage-to-heal will be expanded upon. I will officially quit if they just add more heals on top and call it a day.
    (1)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  5. #15
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Allegor View Post
    Sadly, if normal content/roulettes are anything to go by, the average player has no idea what a regen even is, nor would they have the patience/confidence to rely on it. Though I do agree that would help AST differenciate more from WHM's almost completely burst heal kit.

    I'm also cautiously optimistic *inhales copium* that because SGE is testing new waters, they wanted to see how it'd be received first, and by 7.0 the whole damage-to-heal will be expanded upon. I will officially quit if they just add more heals on top and call it a day.
    I got some copium for you.

    Scholar rework 7.0.
    (1)

  6. #16
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Allegor View Post

    I'm also cautiously optimistic *inhales copium* that because SGE is testing new waters, they wanted to see how it'd be received first, and by 7.0 the whole damage-to-heal will be expanded upon. I will officially quit if they just add more heals on top and call it a day.
    Damage to heal is a terrible idea, that makes healer essentially pointless. And Kardia is just a phat regen promoting you to spam one skill while the other 3 don’t have to
    (2)

  7. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd like to start instead by going back to the existing 4 healers and actually fleshing them out.

    Frankly, we shouldn't even be discussing Time Mage as a DPS, for instance; that should be Astrologian already, as it was at its start. Double-down on the time-space theme.

    Heck, double-down on and reinvigorate every initial theme of every healer. Some, like Conjury, may need to evolve over the job's levels (such as to better accommodate turning into purely generic light-flashes --err, White Magic), but that's okay so long as it doesn't strip the job of the depth it'd manage through those reinvigorated forms of past themes.
    (6)

  8. #18
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jirah View Post
    Damage to heal is a terrible idea, that makes healer essentially pointless. And Kardia is just a phat regen promoting you to spam one skill while the other 3 don’t have to
    None of this makes sense.
    (10)

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jirah View Post
    Damage to heal is a terrible idea, that makes healer essentially pointless. And Kardia is just a phat regen promoting you to spam one skill while the other 3 don’t have to
    Quote Originally Posted by rewd View Post
    None of this makes sense.
    Kardia is literally just a set heal tick value, effectively per GCD, which then punishes you further for using any healing GCDs. It leads to, apart from the sole exception of Eukrasian Diagnosis, an even higher cost to using healing GCDs than any of the other three healers.

    And, yes, locking healing behind damage (or otherwise making direct healing even less worthwhile) rarely produces good results, design wise. Since it's already a part of Sage, though, it might as well be expanded upon on that particular job, ideally by having Kardia instead scale with damage (or offensive potency) dealt and opening up its dps kit such that Kardia then becomes capable of banking and burst(ier) healing.
    (0)
    Last edited by Shurrikhan; 05-09-2022 at 01:00 PM.

  10. #20
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I'd like to start instead by going back to the existing 4 healers and actually fleshing them out.

    Frankly, we shouldn't even be discussing Time Mage as a DPS, for instance; that should be Astrologian already, as it was at its start. Double-down on the time-space theme.

    Heck, double-down on and reinvigorate every initial theme of every healer. Some, like Conjury, may need to evolve over the job's levels (such as to better accommodate turning into purely generic light-flashes --err, White Magic), but that's okay so long as it doesn't strip the job of the depth it'd manage through those reinvigorated forms of past themes.
    i miss time magic sooo much from ast. almost more than the old cards themselves. nothing was more satisfying than extending a bunch of regens along with lucid and lightspeed... i despise the new celestial oppositon.
    (2)

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