So there's 2 pure healers and 2 barrier healers but if they release a 5th healer then where would that fit into and what are some ideas for new skills?
So there's 2 pure healers and 2 barrier healers but if they release a 5th healer then where would that fit into and what are some ideas for new skills?




With current healer design, who wants or needs a fifth healer?
You must be trolling.
I was just trying to start a conversation, I'm not trolling at all



Don't mind the salt of the forums. Back when we only had 3 and people wanted a fourth, a lot of forum trolls were saying the same thing - "We already have 3! How could a fourth possibly fit in? We should never ever have new content for healers, everything that could possibly be done with healing has been done" etc etc.
Personally, I just hope it doesn't take 6+ years for new content again.
Maybe some people want a 5th healer, it's a pretty big player base. The game doesn't need a 5th healer, but nothing is stopping them from making another one.




A healer that's created by that healer tester who they kicked out of the team.
What happened? What did they do so wrong that they got kicked?



The healer tester was kicked out for being "too good" when literally all they did was start looking at normal/alliance raids on healer and the odd extreme. You know, content that any healer will do after completing the dungeons which is the lowest level of difficulty. The healer tester was not even a healer main to "simulate casual and new player's experience of a dungeon"
Meanwhile, yoshida himself was in the test team, a black mage who is at a high enough level to do ultimates, testing on the job he's best at. In the same team.
As for your original question, they absolutely bloody could make a 5th healer. In cased you missed the memo, the "regen/barrier split" is nonexistant. All healers have regens and shields and content is not designed for either given how little of it actually requires healers so not only does it fail its purpose but the healer role is redundant currently.
If they put some effort into healers we'd have 4 unique healers and still have room for a 5th instead of 1 with a few tweaks and called separate jobs. And we'd have damage that requires us to be present in all content




Apologies for the half-troll and half-joke from my side. Sebazy & Recon answered it for you.
Now jokes aside... I'd love to see a healer:
- That are not magical by nature.
- Healers that heals by marking/cursing their target so that players who attack them leeches off HP to recover.
- A healer that's not just all about white, light, and pretty sparkles.
Or the good ol' response: I'd rather them improve what we already have because when managing 3 healers was already disastrous, I don't think I want to trust them with 2 extra.
Last edited by Rein_eon_Osborne; 05-09-2022 at 04:05 AM.
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