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  1. #31
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,037
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by QooEr View Post
    a damage-based healer doesnt mean that damage translates into healing all the time, or even in the same way for every single spell. it doesnt have to be a 1:1 translation of damage done to healing done. any design problem can be fixed with enough creativity.

    just off the top of my head, having more skills like zoe that purely increase healing would affect the healing output without caring for the damage output. having more variation of kardia healing effects would also help (like if e.dosis gave a shield like in pvp, if phlegma gave a regen, if toxicon did aoe healing, etc). the basis for making sage lean more into "healing with damage spells" is there, and it could work if they doubled down more on that aspect instead of copying scholar's homework.
    What could also work is something like changing Physis 2 from simply applying a regen to instead spreading your Kardia to everyone in your party for X seconds.

    This would also mean that there's now more thought involed in using Physis 2 since you want to get as many Dosis casts into the duration as possible and you could combine it with Soteria for even stronger aoe healing, adding more synergy between your different abilities.
    (3)

  2. #32
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Absurdity View Post
    What could also work is something like changing Physis 2 from simply applying a regen to instead spreading your Kardia to everyone in your party for X seconds.

    This would also mean that there's now more thought involed in using Physis 2 since you want to get as many Dosis casts into the duration as possible and you could combine it with Soteria for even stronger aoe healing, adding more interactions between your different abilities.
    Zoe, make it zoe thats changed to this.
    Physis is basically your main aoe heal when ixochole is on cd
    (1)

  3. #33
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,037
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Recon1o6 View Post
    Zoe, make it zoe thats changed to this.
    Physis is basically your main aoe heal when ixochole is on cd
    The reason I chose Physis is so more thought is involved in using it, right now you can basically just press the thing whenever there is aoe damage, it's very fire and forget... then again so are most oGCD heals.
    (1)

  4. #34
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    i dont think the specifics of a hypothetical should be scrutinized so much, but i agree with absurdity. making kardia aoe would feel so much better. having more skills like soteria that change what kardia does, but beyond just potency (like adding shields or mit or what have you) would also be really neat to couple with would-be physis.

    sage in general is just a bunch of wasted potential
    (3)

  5. #35
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Ironically with Ast being a thing i would like to see a completely realized vision of a time based healer, fully centered around stuff like damage rewind, heal delays, damage mitigation/prevention or even delaying when the damage happens (idk how it would be balanced tho but a man can dream)
    (3)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  6. #36
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by WaxSw View Post
    Ironically with Ast being a thing i would like to see a completely realized vision of a time based healer, fully centered around stuff like damage rewind, heal delays, damage mitigation/prevention or even delaying when the damage happens (idk how it would be balanced tho but a man can dream)
    Pretty much Macrocosmos which uhm, has been a quite controversial thing this raid tier. lol
    (2)

  7. #37
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Risvertasashi View Post
    Pretty much Macrocosmos which uhm, has been a quite controversial thing this raid tier. lol
    yeah, pretty much but I'd disagree about its controversy, better to have fun but imbalanced tools than boring balanced ones (especially when it only breaks a mechanic that can be skipped with dps)

    I was thinking more into stuff like "absorbs all damage for 10s" ->gives a 15s buff-> "when buffs ends targets recieves 90% of the damage absorbed" kind of interactions which could be interesting when combined with heals that are also delayed by X amount of time but ofc balancing them could be a pain
    (1)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  8. #38
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by WaxSw View Post
    Ironically with Ast being a thing i would like to see a completely realized vision of a time based healer, fully centered around stuff like damage rewind, heal delays, damage mitigation/prevention or even delaying when the damage happens (idk how it would be balanced tho but a man can dream)
    so much yes for time based healing... ast has most of what you mentioned already (macrocosmos for rewind, star, horoscope, exaltation for heal delay, CU for mitigation), theyre all just backloaded and mostly superfluous if content doesnt demand it so its often not noticed. i mean even regens on their own are also time based (healing over time), but i would like to see more time rewind or damage delay abilities, and to have back buff timer manipulations.

    mitigation that turns damage taken into a dot thats easier to heal would also be neat
    (2)

  9. #39
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    I want Green Mage to be a healer so we have a nice even split between BLM/RDM and WHM/GRM. I think it will have a mallet with the "focus" as the hammerhead, and be all about slamming AoE buffs/debuffs in the ground.

    And on a less serious note, instead of AoEs, I wanna bop party members on head to give them buffs, as a kind of spiritual successor to FFXII measures.
    (1)

  10. #40
    Player
    Doriann's Avatar
    Join Date
    Oct 2016
    Posts
    22
    Character
    Dorian Malkiff
    World
    Behemoth
    Main Class
    Bard Lv 55
    I'd rather see a full rework than new healers
    (7)

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