Quote Originally Posted by IkaraGreydancer View Post
Didn't say it can't be improved...I swear yall are so caught up in your emotions over this that you're seeing things that aren't there. Calm down and think before you type. Someone that has fun with healers now can still have fun when there's more to do like say the SB days. You're doing to much

No one is advocating to keep healers as is
I've been complaining about the hideous design applied to healers for six years. It hasn't improved. In fact, it's continued in the direction that I've opposed the entire time. You know who's advocating healers stay as-is? The developers. I'm so beyond bored of "well yeah they could be improved I suppose, but they're still fun now!" God, please no. No they're not. They're embarrassingly designed. The kits have less nuance than some phone games. I'm utterly uninterested in hunting for faint praise to hand the developers. Where's the interactivity? It's not there. You have a single boring GCD that you cast literally hundreds of times in any given instance if you've gained any skill in the role at all. It only gets worse the more skilled you get. Healers are currently designed to be easy queue pops by driveby players who aren't interested in actually playing them at all. They're designed by DPS mains for DPS mains. There are no procs. The deepest interaction in the kits is "this ability makes your healing spells heal slightly more for 10 seconds". The skill ceiling is an inch above the floor.

"Calm down" indeed. They've given a lobotomy to my favorite role with no signs of stopping for half a decade, and I'm sick and tired of people defending this horsecrap.