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  1. #1
    Player
    YukiB's Avatar
    Join Date
    Apr 2022
    Posts
    165
    Character
    Yuki Bajhiri
    World
    Lamia
    Main Class
    Samurai Lv 90
    Quote Originally Posted by JanVanding View Post
    1. Given that I play several jobs that have cast times and are often expected to stand in melee range to do them, absolutely. It's not difficult and to believe it is shows you never played a Caster. The job gauge meter is a walk in the park and you're acting like SAM is the only job with two meters and cast times as melee. RPR says hi, as does MNK and DRG with their far more unforgiving meters if you happen to get caught out. BTW, in most content, if a Caster gets slapped by a PBaoE they typically die, you don't unless it's Savage + content.

    2. It absolutely is a weakness given MNK literally will lose uptime on certain mechanics, if you aren't using your ranged attack at all when you cant be in melee range, you're not playing your job optimally and think you have more to worry about than losing Kaiten.

    3. DRG weaving issue always existed, the fact you don't think it did, that they literally could not double weave and were pigeonholed into single weave because of their animation locks shows you never played DRG at an optimized level and are probably not in a position to give feedback on that. You know how many DRGs felt a huge sense of relief that they could finally double weave properly? I'm going to wager probably not.
    I know it's upsetting being wrong, but you don't need to keep doubling down on your bad takes.

    1. Casters have more than 6 yalms (used to be melee) range on their casts. They also have tools that allow for instant casts when movement is needed. As with all of your examples, the actual downside to having melee casts is irrelevant in 95% of cases, but it does exist and is just as "challenging".

    2. It's sub-optimal to be out of melee range for all melee jobs. MNK suffers the most because of the lack of a ranged attack, but how many GCDs do other melee jobs spend on their ranged attack?

    3. Animation lock was only a problem on the jumps. DRG could double weave just fine on every other oGCD they have, which is the majority of them. You never had to double weave with a jump and lose GCD uptime.

    No one has said SAM was some 5head gigabrain job before losing Kaiten. They're just upset that what little nuance was involved in kenki management is now gone. It's an objective fact that the job is less complex now, even if the difference is small and even if it wasn't very complex before.
    (16)

  2. #2
    Player
    AsiTsurugi's Avatar
    Join Date
    Feb 2022
    Posts
    162
    Character
    Asi Tsurugi
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by YukiB View Post
    snip
    This post pretty much summed up what I was typing in more detail, but at this point, it's obvious all that detail is just going to be lost on the person you replied to. Thank you

    EDIT: Just wanted to add that any GCDs that monk is forced to not hit the boss can be used to generate chakra in order to use a Forbidden Chakra when they can hit the boss, and SSS made your GCD timer twice as long, which is one of the reasons a monk used it when they disengaged for an interval where they will miss more than one GCD. This means monk does not really lose a GCD since their GCD is still rolling.
    (8)
    Last edited by AsiTsurugi; 05-08-2022 at 12:45 PM.