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  1. #1
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    To further add. If you want the SAM to be more than it is, to have more depth, a higher ceiling and to be more rewarding for reaching it.

    That I can fully get behind and support, SAM is afterall supposed to be the BLM of melee, so I'm 100% behind changes that increase the skill ceiling and potential of the job at maximum optimisation.

    But acting like Kaiten was the straw? That singular button? Come on folks...that's hardly some amazing ceiling when you got NINs going at their rotation like a concert pianist.
    (2)

  2. #2
    Player
    Ceridwen's Avatar
    Join Date
    Jan 2016
    Location
    Uldah
    Posts
    114
    Character
    Tylwyth Teg
    World
    Ultros
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by JanVanding View Post
    To further add. If you want the SAM to be more than it is, to have more depth, a higher ceiling and to be more rewarding for reaching it.

    That I can fully get behind and support, SAM is afterall supposed to be the BLM of melee, so I'm 100% behind changes that increase the skill ceiling and potential of the job at maximum optimisation.

    But acting like Kaiten was the straw? That singular button? Come on folks...that's hardly some amazing ceiling when you got NINs going at their rotation like a concert pianist.
    Making Samurai more complicated to be on the same level as a BLM is another matter entirely. I actually - hm - don't care at all. But I liked the class when it had a special point, a flourish, and a feel. Its placement in someone else's list of Best Classes was not a factor. They removed a special move, that looked and felt GOOD. Now it feels flat.

    I don't understand what's so difficult to grasp here. Take away the reaper's Evil Minion and evil eyes. Make the monk just stand there & punch. No flips, no kicks, no spins. Make the dragoon stand flat footed & poke at things.

    The Samurai had a feel. It was methodical. It felt more like a well trained swordsman than the others. It didn't feel wild or madcap or brawny. It felt like it was aiming at something, which was reached in Kaiten. An ebb and flow. That is gone and it's just 'meh, whatever.'
    (6)
    Last edited by Ceridwen; 05-08-2022 at 12:50 PM.

  3. #3
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by JanVanding View Post
    • Taking away Kaiten didn't change SAM into a different playstyle
    • They took one button away and spread the potency across your kit. It never ever was a big brain job
    • But acting like Kaiten was the straw? That singular button? Come on folks...that's hardly some amazing ceiling when you got NINs going at their rotation like a concert pianist.
    • Ya'll just need to stop conning yourselves into thinking SAM was ever anything else.
    Critiquing Samurai's difficulty? Kaiten meaningless?
    Brainless design gameplay? Lets see your creditability...
    • You don't main Samurai...
    • You don't have max level Samurai...
    • You done no high-end content on Samurai...
    You done none of the above, barely cleared Savage content as it is to bash a Job for over 10 posts in this singular thread... Note, you practically insulted every Samurai by basically saying that it takes no skill. It's like me saying Bard has no depth as I only took the Bard to Guildhest. With all due respect, Stfu.

    I know plenty SAM friends who quit, rerolled, and I even see dediated parsers who used to main SAM, rerolling to something else. 6.1 negatively impacted the job, end of story. If you missed the memo? " Click Here ".

    To discredit all of it so easily with such lack of acknowledgement like it's nothing... when it means so much... or even everything to so many... With all due respect, take your Simping opinion based on 0 experience of our Job and I ask kindly for you and people alike,... to Stfu.

    You can have an opinion, but for the love of God... can it not be a flaming pile of crap regurgitated from this place called " I don't play Samurai btw ", that would actually make my day.
    (18)

  4. #4
    Player
    FrogBiscuit's Avatar
    Join Date
    Apr 2022
    Posts
    79
    Character
    Frog Biscuit
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CelestiCer View Post
    Critiquing Samurai's difficulty? Kaiten meaningless?
    Brainless design gameplay? Lets see your creditability...
    The funniest part in reflection to the poster you are responding to is, they are effectively stating:
    - The job was never hard (which never was anyone's argument)
    - The job already has a simplistic rotation (which never was anyone's argument)
    - Kaiten's removal didn't change SAM at all (not even stated as 'Kaiten's removal had minimalist impact... but it didn't change anything... You know, despite the 99% of SAM that disagree with the person that doesn't play SAM)

    and despite what contradictory statements they made above, then go to question:
    - Why are SAM players upset over SE making their simplistic job even more simple?!


    The people that go far out of their way to comically defeat themselves with their very own words are amusing. They effectively have been proving themselves wrong or silly by providing the very contradictory self defeating answers to their very own criticism on the subject to effectively a 100% posting average.

    At first I was irritated by the endlessly, narcissistic derailment they try to hijack the thread with... At this point however, silly self righteous arguments like JanVanding's which effectively answer their own boneheaded criticism from the start simple comes across as clownish, provides a chuckle, and the topic/thread a bump.

    Keep them coming guys...
    (5)