Quote Originally Posted by Valkyrie_Lenneth View Post
Healers are boring because...

Some say its because they only have 3 dps buttons. Some say its because they only need oGCDs to heal. Some say its because they are "homogenized". Some say its because healing requirements are too little.

How do you fix each of these in a meaningful way?

Make encounters have higher auto-attack damage on tanks, more frequent raidwides, harder hitting raidwides, targeted single player hits (missiles from A1S, A11s mechanics, that thing from T10). But if you do these, then that's less chances for healers to do damage, which means they don't need more DPS skills.

I find tanks boring too. They get more DPS abilities than mitigation and, well, tank role type abilities every expansion. I quit maining a tank in Stormblood because of this, having tanked all 3 tiers of Coil and 2 tiers of Alexander.
Healers are designed for a completely different game. They need a core redesign from the ground up. So what if the incidence of outgoing damage is increased? Heck, double it. Great, now I'm spending 80% of my time spamming my one boring damage button over and over and over and over and over and over and over and over and over and over again instead of 90. The problem is that FFXIV is a game that has the patina of a trinity MMO, but in reality over the years it's evolved to be a game that's only designed by DPS mains to be fun for DPS mains, and maybe there's some tanking and healing for chopped liver over there to do.

People who don't main healer jobs don't get how easy healing is in most content. Do you have any idea how much healing would need to increase to decrease the "chances" healers have to deal damage? Damage dealing windows are so unbelievably more common than healing windows that healers are gimped boring DPS jobs. They're Dancers except the damage rotation is 111111111111111111 and they have ten copies of Curing Waltz that don't interact with one another at all. Healer kits are REALLY badly designed. Their heals don't interact. Their damage doesn't interact. Buttons just do what they say on the skill, with barely any synergy. There are too many oGCDs, and the GCDs are boring too. There's basically no utility to manage outside AST's cards. You're designed like a crap DPS job for people too stupid to maintain an actual rotation, because the people designing your job think slapping another AOE gigaheal on your class every single expansion is "good enough".

This has been building for a long time, and there isn't an easy solution.