Go do some real end game content to use the "fun part reaching max level" then, instead of continuously doing and complaining about years old content?Something that's always been a problem with ff14 is the combat at lower levels. So my idea is we should not lose access to our skills whenever we level sync in dungeons. everything else can stay the same just let us keep our skills man that's the fun part about reaching max level the rotations are so fun it makes combat more enjoyable. We spend hours grinding to get to max level only to be forced to lose the skills we work so hard to get due to level syncing. The way the syncing works for fates should be the same for dungeons.
Or, they could return half of the old removed skills as low level versions of our current toolkit so that half the jobs in this game actually feel more complete at level 50 as opposed to being half baked shells of their past selves.
All the old attacks and animation as locked away in the game's code somewhere so instead of some asinine argument, how about SE get off their butts and actually make leveling fun to play again. They did it with MNK for Steel Peak and Howling Fist so there's literally no reason not to.
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