Based on multiple observations in the last few months. I have decided to write a topic discussing if there should be a spawn shield for S-hunts or not.
S-rank hunts are special bosses that spawn after a certain one or multiple criteria are met, and they're by default difficult to solo and to kill with a couple of players. Their kill rewards are tomestones, hunt currencies, and a chance of materia clusters, which are sought out by some players for various reasons.
The difficulty of S-hunts from spawn to kill and to respawning again is intentional to make it a community effort and not a single-player experience. Because of that, the S-hunts spawn cooldowns are in real-time days, making it impossible to encounter the selfsame S-hunt without world-hopping. With that in mind, it can be really frustrating to miss or not arrive in time for the S-hunts, which caused the community to establish means and norms to avoid such eventualities, like discord notification servers and waiting minutes before attacking to give chance to as many as possible players to arrive and participate.
As is the case with norms and community cooperations, not everyone shares the same willingness to cooperate with others due to different points of view and opinions. However, trolling proved to be the worst negative behavior that can happen during S-hunts, wherein a player would early-pull for malignant purposes such as ruining it on others and gaining infamous.
While such behaviors are totally expected, they become a problem when they keep occurring over and over again. Such is the observed case in Light DC in recent months, where a group of players are still intentionally early-pulling S-hunts as soon as they spawn, making it difficult to reach old S-hunts from previous expansions such as ARR and HW in time.
As stated previously, this has been going on for months in Light DC, and there can be no doubt some other DCs are having the same issues in their S-hunts. This brings to mind the question of whether the time has come for a spawn shield to be activated on S-hunts to prevent trolling activities. Especially with the game having a sharp increase in the number of players with no change to spawn cooldowns, which increases the frequency of such activities to happen that negatively impact many players.
My personal recommendation would go to supporting the implementation of a spawn shield on all S-hunts that lasts 5 minutes, which is time enough for all players to get the notification, world-hop even with high queues due to all players world-hopping, teleport, and form parties in front of the boss, without actually forcing players to wait long. This would be greatly helpful on old S-hunts that can't last 20 seconds.