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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,959
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Packetdancer View Post
    I swear to the Twelve, if I have to drag out the Math again for this thread, I'm going to make a freakin' slide deck presentation and stuff it on Google Docs so that I can just link it the next time this comes up.
    Actually, please do. I'll be one of your first subscriber.

    wait I forgot it's not youtube but you get the idea
    (2)

  2. #2
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Packetdancer View Post
    I swear to the Twelve, if I have to drag out the Math again for this thread, I'm going to make a freakin' slide deck presentation and stuff it on Google Docs so that I can just link it the next time this comes up.
    As an old D&D 3.5 player who would drag out grappling rules just to annoy the DM, the thought of that much math purely for the sake of spite makes me smile.
    (4)

  3. #3
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    As an old D&D 3.5 player who would drag out grappling rules just to annoy the DM, the thought of that much math purely for the sake of spite makes me smile.
    As an engineer, I approve. As a DM who's been running games since late 3.5, reading this gives me a headache.

    (My next campaign is gonna be actually an FFXIV one, using the fan-made but extremely good FFXIV D&D 5e sourcebook. My players are going to go on a quest to explore Meracydia, and I made an expansion-style logo for the campaign and everything! I have had to construct a whooooole lot of lore more or less out of thin air and/or my ass to prep for this, though...)

    Brief D&D digression aside, I really should make the slide deck for "why keeping your skills when level-synched down would be incredibly broken beyond words: the MATH edition"; spite-fueled or not, this topic does seem to crop up every few months.
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  4. #4
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    I would say more that they should pick some skills here and there that make the class a bit more engaging with what they can do like with the recent change in low level DK giving their Stalwart Soul early.

    But definitely not make every skill available. It would just be too overkill for a lot of the low level dungeons, which already are easy anyway.
    (0)

  5. #5
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by RaijinThunder View Post
    Something that's always been a problem with ff14 is the combat at lower levels. So my idea is we should not lose access to our skills whenever we level sync in dungeons. everything else can stay the same just let us keep our skills man that's the fun part about reaching max level the rotations are so fun it makes combat more enjoyable. We spend hours grinding to get to max level only to be forced to lose the skills we work so hard to get due to level syncing. The way the syncing works for fates should be the same for dungeons.
    Go do some real end game content to use the "fun part reaching max level" then, instead of continuously doing and complaining about years old content?
    (1)

  6. #6
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by technole View Post
    Go do some real end game content to use the "fun part reaching max level" then, instead of continuously doing and complaining about years old content?
    Or, they could return half of the old removed skills as low level versions of our current toolkit so that half the jobs in this game actually feel more complete at level 50 as opposed to being half baked shells of their past selves.

    All the old attacks and animation as locked away in the game's code somewhere so instead of some asinine argument, how about SE get off their butts and actually make leveling fun to play again. They did it with MNK for Steel Peak and Howling Fist so there's literally no reason not to.
    (5)

  7. #7
    Player
    RaijinThunder's Avatar
    Join Date
    May 2022
    Posts
    17
    Character
    Yami Rajin
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by technole View Post
    Go do some real end game content to use the "fun part reaching max level" then, instead of continuously doing and complaining about years old content?
    I need tomes bro wtf do are you even saying??
    (1)

  8. #8
    Player
    keichirou's Avatar
    Join Date
    Aug 2018
    Posts
    195
    Character
    Harunah Fae
    World
    Lamia
    Main Class
    Archer Lv 50
    I agree to this, swtor use that system, the skills get synced ( and they have tons of skills) but according to the devs commenting here is too "difficult"
    (1)

  9. #9
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by keichirou View Post
    I agree to this, swtor use that system, the skills get synced ( and they have tons of skills) but according to the devs commenting here is too "difficult"
    SW:TOR's treatment of level sync very clearly demonstrates all the pitfalls including kicks. It was bad enough when it was down-sync only but it got so much worse when they implemented up-sync especially when a fight required skills the characters did not have due to level. Rail at it all you like but XIV's level sync is spot on.

    If you need a target then there are plenty of valid concerns with XIV's skill progression. They keep robbing low level abilities so they have something to give people during the additional 10 levels that every expansion comes with. For many classes AoE's come waaaaaay too late and gap closers are all over the map. While there's some elasticity there are limits and many classes are at or beyond the breaking point.
    (0)

  10. #10
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I don't think people realise how much potency jobs gain through the levels, I pulled this snippet from one of my old posts and shows how the AoE damage of PLD changes through the levels (P/G = Potency per GCD)

    Level 15 (all TE) 100 P/G
    Level 40 (TE > Prom x5) 135 P/G
    Level 72 (TE > Prom > MCx5 > TEx2+Prom) 214 P/G
    Level 80 (TE > Prom > MCx4 > Con > TEx2 + Prom) 274 P/G
    Level 90 (As detailed above) 405 P/G on main enemy 316 P/G on the remaining (only part where there is damage falloff)

    Remember, this is PLD and the damage quadruples for the main target and a little more than triples on the remaining, dps are going to scale more heavily and do much more damage.

    While you could theoretically balance the potencies for every dungeon, is it really worth the vast amount of dev time it would take?

    Quote Originally Posted by RaijinThunder View Post
    The way the syncing works for fates should be the same for dungeons.
    FATE syncing works the same for both FATEs and dungeons as an FYI.
    (1)

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