But we can both agree majority of classes rotations are poop at lower levels yes? IT NEEDS TO BE FIXED. iF HAVE TO GRIND THESE ROULETTES FOR TOMES AND IM FORCED TO USE LACKLUSTER ROTATIONS IM NOT NOT GONNA BE A HAPPY CAMPERHow do you balance actions like Hallowed Ground? Benediction? Almost all other healers’ oGCD?
No, the answer isn’t as simple as potency tweaks. Simply put, almost impossible without making every job’s buttons either undertuned or overtuned. We don’t want either of those extremes.
Besides, there’s already a lore explanation to that. Take it like our WoL utilizing their Echo to re-experience the past dungeons when they first entered.
This is why I'm suggesting extreme mode roulettes for endgameHow do you balance actions like Hallowed Ground? Benediction? Almost all other healers’ oGCD?
No, the answer isn’t as simple as potency tweaks. Simply put, almost impossible without making every job’s buttons either undertuned or overtuned. We don’t want either of those extremes.
Besides, there’s already a lore explanation to that. Take it like our WoL utilizing their Echo to re-experience the past dungeons when they first entered.
And by that you miss the point of roulettes. They're two way deal - you're giving your time and convenience to fill the gaps in Duty Finder parties and you get your tomestones for it. On level players that queued for the dungeon can clear it, vets get compensated for their time. Side efect of that is that players at various stage of progression mingle together on semi-equal ground. What you propose would separate the two creating artificial rift with all benefits skewed towards veterans as now they have to sacrifice nothing while newbies are left with subpar experience.
Hmm, so a roulette just for level 90 characters, with dungeons scaled and balanced for level 90 characters. Good idea, but I think instead of just using developer time and resources to tweak old dungeons, they should make all new dungeons for this roulette, so that max level players can enjoy unlocking a bunch of new dungeons at hitting the cap.
Also, instead of calling them "extreme", since that refers to something already, maybe we should use a different word. Like "expert".
Intermediate, as that name also implies that its technicaly not considered hard or extreme. Just a middle step. Which if a dungeon just scales up the levels, is a fine enough thing.
And i would make this scaling work on a static value. You can generaly get a good average item level for a team, and have certain expectations regarding damage, survivability etc. And just scale values to that. For bosses you can even make the mechanics more harsh.
There is also no need to make a dungeon scale to player level 77, 60 would do fine enough already (and maybe the next step is 80, while for a diffirent dungeon those tresholds are 50 and 70). Which again can reduce the amount of effort required. For a lvl 44 dungeon you could for example only take lvl 70 and be done with it.
And once again people do not know the repercussions of asking for this.
Example: EQ2 has a level down system where you keep all your gear and skills.
My level 90 Mage, leveled down to 35. Goes into a level 35 dungeon, and aoe's everthing in one shot. The skills are all leveled down to 35, but were designed with level 90 content in mind. So even lowered, it was still too much.
On the flip side of that, it made level 35 content extremely fun lol.
Because the point of mentoring down in EQII when it was originally proposed was to be able to get experience and AAs for things that you greyed out and to put content in your reach that may have been out of it when you were originally that level. It was extremely fun to go tackle something with your overpowered self that kicked your behind before. Like Holly.Example: EQ2 has a level down system where you keep all your gear and skills.
My level 90 Mage, leveled down to 35. Goes into a level 35 dungeon, and aoe's everthing in one shot. The skills are all leveled down to 35, but were designed with level 90 content in mind. So even lowered, it was still too much.
On the flip side of that, it made level 35 content extremely fun lol.
That would be a nightmare.
Last edited by TaleraRistain; 05-08-2022 at 04:32 PM.
I swear to the Twelve, if I have to drag out the Math again for this thread, I'm going to make a freakin' slide deck presentation and stuff it on Google Docs so that I can just link it the next time this comes up.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
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