I don't practice democracy in XIV.A small pulling tank is not griefing. They're pulling mobs and maintaining aggro and helping burn the mobs down.
And they're especially not griefing in cases where the dps are fine with the pace and it's just the impatient healer who isn't. As people are so fond of saying on this forum, majority rules. That healer is outvoted.




Arm's Length/Surecast lasts like 5 seconds and I have to predict when a person is going to use it. That's really not going to happen. Those skills are used when you know a KB is happening and want to defend against it. A bad Rescue can't be predicted.Then hit Arm's Length or Surecast if you're so against someone pulling you out of the Bad to avoid having to waste resources raising your corpse or healing you back from the brink. The game provides a tool to avoid Rescue's draw-in effect - use it.
God, you people are ridiculous.




Answer this: do you get rescued so often to the point you're paranoid of running with random DF healers? To the point you have to keep targeting your healers to see who they're targeting? To the point you're this insecure? How many times you actually get rescued vs when you actually don't see it in your runs?
Enlighten me when you said 'bad Rescue': does it mean a badly timed rescue that leads to death/loss of time? or is it rescues that are used solely for griefing/trolling?
If it's the former, then yes, it's easier to predict. You CAN predict when this will happen, especially if it's coming from inexperienced healers. Their sole intention will be to pull you out of what they deem as dangerous when it is not. This is completely alright. They do not mean harm. They have to use it one way or another to practice using Rescue properly, otherwise how do you think the best Rescuer made it their way to where they are right now? But I don't pay your sub nor I am you, so I do not get to dictate how you should feel. I could also argue that i.e. skills like PLD's Cover made it harder to heal them (not really, but I can see how it'll surprise inexperienced healers) because it causes them to take an extra damage spike and throw my routine healing off. As people says: YMMV. This is just my honest opinion.
On the other hand, the latter is a silver platter handed to you to report said trolling healer. Yes, you can't always predict them as reliably as the former because their sole intention will be to pull you into hazardous objects/zones which can translate to several things. But you can report them for doing this. It doesn't take long to file in the report.
Last edited by Rein_eon_Osborne; 05-06-2022 at 08:57 PM.


That's a horrible example since the only way shirk could possibly cause any issue in and of itself is if the tank didn't have their stance on, and at that point, shirk isn't what would matter. Shirk gives someone 25% of your enmity, so it's not possible to shirk an enemy to someone unless you're already very close in enmity (i.e. the tank stopped attacking or didn't have tank stance on).
That is a ridiculous suggestion. Rescue has no "wind up," you can't predict when someone else is going to use it. Are you suggesting using Arm's Length/Surecast everytime someone thinks that they may get rescued?Then hit Arm's Length or Surecast if you're so against someone pulling you out of the Bad to avoid having to waste resources raising your corpse or healing you back from the brink. The game provides a tool to avoid Rescue's draw-in effect - use it.
God, you people are ridiculous.
I guarantee you the "majority" want the dungeon to go as quickly as possible. I doubt there's a world where you would ask BOTH DPS "Do you want this dungeon to take 20 minutes or 30 minutes?" where they would say "30 minutes!"A small pulling tank is not griefing. They're pulling mobs and maintaining aggro and helping burn the mobs down.
And they're especially not griefing in cases where the dps are fine with the pace and it's just the impatient healer who isn't. As people are so fond of saying on this forum, majority rules. That healer is outvoted.
Should you just let them die and leave them on the floor? They have to learn from their own mistakes and similar to Rescue, healing a mistake or Raising them afterwards corrects that mistake for them.
Maybe just remove healers entirely along with unavoidable raidwides. Then we can all be masters of our own fates.


Healing a mistake or raising them afterwards tells them that they made a mistake though. Rescue is ambiguous and if they aren't aware that they were about to make a mistake, they'd likely just think that the healer was trolling them (especially if they're someone like the OP that wants rescue to be removed).Should you just let them die and leave them on the floor? They have to learn from their own mistakes and similar to Rescue, healing a mistake or Raising them afterwards corrects that mistake for them.
Maybe just remove healers entirely along with unavoidable raidwides. Then we can all be masters of our own fates.




"Here's an entire role that's ostensibly tasked with supporting the party and fixing mistakes. But because fixing mistakes affects me, every single instance of that mistake fixing must be vetted through MY desires first, no skills that allow you to affect me in any way I don't like should be allowed!"
This is why DPS players shouldn't design healers, and why DPS players designing healers has led to their watered-down, boring state. Maybe, just maybe, the healer role shouldn't be designed around what the DPS deign to allow them to use.
Just say the word and I will throw them into the Gulag."Here's an entire role that's ostensibly tasked with supporting the party and fixing mistakes. But because fixing mistakes affects me, every single instance of that mistake fixing must be vetted through MY desires first, no skills that allow you to affect me in any way I don't like should be allowed!"
This is why DPS players shouldn't design healers, and why DPS players designing healers has led to their watered-down, boring state. Maybe, just maybe, the healer role shouldn't be designed around what the DPS deign to allow them to use.



No. This is another one of those "i never seen it get used it right, so its worthless" baloney.
Sage and Rescue can have two players swap places with right timing
DRU, get someone on the correct side for sancity
E11S fix some stranger or pull from aoe to safety
list goes on, get real or good.
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