Quote Originally Posted by Fyrebrand View Post
I don't think anyone should be able to forcibly commandeer another player's character, no matter how innocent of benevolent the motive may be.
I guess you also dislike shirk on the tanks then.

I personaly think that such actions are generaly good in teamgames, but the issue is mainly that in ffxiv they simply cannot be utilized often enough. And as a result, most of the times they are used, it feels unneeded (and often simply is because of strong self sustain). I think removing it for that reason is a bad thing, the mechanics should simply just give more opportunities to make it useful.

For rescue to become mandatory only 1 mechanic has to exist in several duties: the player with most emnity can be rooted in place, and gets an aoe placed below it that instantly kills him. The downside: rescue can be on cooldown and with just 1 healer this is harsh, making this effectively just raid or trial only. Maybe in this situation shirk can be used by the tank to move the aoe away to another target. But this would then in turn make it most likely a tank thing again. But i think that after a few times this mechanic becomes dull.