"Here's an entire role that's ostensibly tasked with supporting the party and fixing mistakes. But because fixing mistakes affects me, every single instance of that mistake fixing must be vetted through MY desires first, no skills that allow you to affect me in any way I don't like should be allowed!"

This is why DPS players shouldn't design healers, and why DPS players designing healers has led to their watered-down, boring state. Maybe, just maybe, the healer role shouldn't be designed around what the DPS deign to allow them to use.