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  1. #18
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Chopstix View Post
    LOL, I can't even...



    this is kinda false...

    mobs would try to pile around you so that they can all reach you with attacks

    it is not nice of you to be so completely biased and show a tight pack in a conal scenario as opposed to the loosest formation ive ever seen in a circle situation, you can easily move into/under the biggest/center add so that everything else is neatly AND tightly packed

    let me ask you this: what do you do when old conal would not have hit everything from that position? Exactly! Some sort of ranged attack or even just face pull, let them get closer until you can easily hit everything with a circle aoe

    I still cannot believe that you are effectively crying about DUNGEON balance (one of the most casual face roll contents in the game)

    this thread is not blowing up because majority of the people are actually happy with this change (nobody goes on forums unless it is about drama or complaining)

    your opinion is heard, but no thank you, now move along pls
    No, they're actually right. The mobs will eventually spread apart during a pull once time passes or enemies die. They also stop grouping up unless the tank is consistently shifting themselves slightly to make the enemies regroup up. This is especially true with enemies with a large hitbox (ex: dragons). The problem with circle AoEs is mostly that the tanks don't feel the requirement to move as all the mobs, even when spread apart, will still be in their AoE range.

    This is what drives me crazy when I have to DPS as a healer. My Toxikon II will either not hit all the targets because at some point, the middle enemy dies and the tank is still spinning in a circle and not pulling them closer with the cone after the remaining enemies fan out or can no longer be in proximity range when targeted individually because their hitbox is too big. Which is what brings this back.
    (2)
    Last edited by AnotherPerson; 05-07-2022 at 01:20 AM.