Here is one low quality meme post to assist in greater understanding;
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Here is one low quality meme post to assist in greater understanding;
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LOL, I can't even...
this is kinda false...
mobs would try to pile around you so that they can all reach you with attacks
it is not nice of you to be so completely biased and show a tight pack in a conal scenario as opposed to the loosest formation ive ever seen in a circle situation, you can easily move into/under the biggest/center add so that everything else is neatly AND tightly packed
let me ask you this: what do you do when old conal would not have hit everything from that position? Exactly! Some sort of ranged attack or even just face pull, let them get closer until you can easily hit everything with a circle aoe
I still cannot believe that you are effectively crying about DUNGEON balance (one of the most casual face roll contents in the game)
this thread is not blowing up because majority of the people are actually happy with this change (nobody goes on forums unless it is about drama or complaining)
your opinion is heard, but no thank you, now move along pls
LOL, you are literally the same person who tried to convince people(if that is the right word) that the cirlce over power is more dps because you can hit more stuff. then start to be dismisssive about "DUNGEON balance" when people show the usefulness about cones in some situations.
also. when i would miss some add with old overpower, there was always another move to follow up with. have you heard of mithril tempest. It was literally there. the thing you are talking about. Hmmmm
you wanna know what else wasnt blowing up on these forums before 6.1? complaints about overpower being a cone.
you also keep mentioning that mobs keep piling around you. you are not wrong. nobody says that it isn't the case. so... are you going to answer my question or not?
once you have aggroed all the mobs. do you stand still and just keep spinning your axe even when aoe are aimed at you spot?
If you answer with 'ofcourse i move' then what is the problem with postitioning for overpower? is it missing mobs or not liking cones? Stop ignoring mythril tempest! missing out on damage? isn't DUNGEON content? why would you cry about that?
i cant help but feel that you come off as lazy.
why do i care about old overpower?it is not numbers or it being better. no it is about gameplay differences. we have 4 god damn tank jobs. there is no reason to have them all be the same. dont dismis it for being something small. that is very importend in job diversity. and dont tell me cones are bad. it was there for 8 years mainly used for DUNGEON content. it worked back then. it worked pre 6.1. I like it for keeping my brain active when pulling and aoe mobs.
the only reason why some people like the change is because they are lazy, change my mind.
why would reaper, a new job, still have cones when sam and war don't?
Last edited by Ralt21; 05-06-2022 at 05:28 AM.
Remember who was being a condescending dush nozzle first when I rip you a new oneAlrighty sweet cheeks, keep that short guy energy for someone else it is not attractive.
That is their initial position? I am not in the aggro range yet? Derp.
Oh shoot! They are not? I did try super duper hard to place them almost exactly in same spots for both in my post labeled "low quality meme post". Gonna go back and re-edit that juuuust for you.. not.
Ahhh the gotcha, my favorite! Wanna know? Wanna know what I would do? I would voke/tomahawk into overpower as they moved closer followed by backwards overpower for a double hit. Same thing I still do with Flood of Dankness. Or you can wiff your circle aoe because of server ticks whatever boats your float.
By the twelve you are insufferable. If only your big big numbers could make up for your tiny tiny.. ego.
Why would I care what this thread does you absolute trog? Oh thank goodness Chopstix says that no body cares. Pack it up boys! We ship out at 0300, do not be late!
You first![]()
As an FYI, from what I have gathered, basically limited to my FC, anyone who tanked frequently hated the Overpower change, the ones that liked it tanked very rarely.
Of those that tanked very rarely, how many do you think have started tanking more because of it? None.
If the goal was to make it more accessible to get more people to tank/use Warrior, based on my very very small sample size, it has not worked. Our resident Warrior hated the change.
I would even put a hypothesis in place that, the people who tanked often hated the change and the ones that did not liked the change or are indifferent, however, it still did not incentivise them to tank more, meaning you only annoyed the people who did play the job and potentially made them stop tanking as a Warrior in dungeons.
Also, with proper control of mobs, they did not circle around you and it has been said countless times. You need to keep them infront of you and not around you. By keeping them around you you are making the run less efficient for everyone.

Certainly the case for me. I've only tanked (dungeons) for members of my static, and only because it basically means instant queues. I mean, I could play some other tank as "protest" but they are now all pretty much the same when it comes to dungeons anyway, so why bother...
I'll also add that generally when I explain how I actually used Coneverpower many do actually agree the change was bad, or at the very least, unnecessary.
No, they're actually right. The mobs will eventually spread apart during a pull once time passes or enemies die. They also stop grouping up unless the tank is consistently shifting themselves slightly to make the enemies regroup up. This is especially true with enemies with a large hitbox (ex: dragons). The problem with circle AoEs is mostly that the tanks don't feel the requirement to move as all the mobs, even when spread apart, will still be in their AoE range.
This is what drives me crazy when I have to DPS as a healer. My Toxikon II will either not hit all the targets because at some point, the middle enemy dies and the tank is still spinning in a circle and not pulling them closer with the cone after the remaining enemies fan out or can no longer be in proximity range when targeted individually because their hitbox is too big. Which is what bringsthis back.
Last edited by AnotherPerson; 05-07-2022 at 01:20 AM.

That is just bad tanking. Conal aoe does not fix that if the tank doesnt care. I always drag stuff together into a tight pack. Y in the world r u using toxikon II, isnt that the gauge ability with up to 3 charges? just spam ur circle aoe in the middle of the group. Saying stuff like that really makes me doubt ur performance. No wonder u want conals.
Cause I'm still using it when the party is moving to the next pull. I can pre-cast 4 shields, and if the shields break because the tank isn't sprinting (and I mean when I'm literally behind the tank, but I have instant cast DoTs so I can pull them first), then I'm getting additional stacks. At best, I get 4 additional ones (DPS are also right next to the tank and took damage). At worst, I get 1-2 because the tank generates one and I generate one from kardion before tank completely establishes aggro.
Also, because Toxikon II gains highest potency at 2 targets (330 first target + 165 falloff on remaining vs Dyskrasia II 170 potency on all targets), it's more preferable to hold onto Toxikon II until more enemies die or if you cannot target the enemies from a distance (AoE blocking the way from using Dsykrasia outside of sage's free oGCD healing or running between pulls). All healers lack an AoE DoT, so the time spent between pulls is spent with my single target DoT Eukrasian Dosis, which is generally more than enough for me to hold onto Toxikon II stacks and swap over to Dykrasia while running until the pull stabilizes.
Like... 3 Toxikon II stacks from loading into the instance is nice and all, but it doesn't change the fact that you still have to generate addersting yourself between pulls. The players who don't do this don't care about it because the gain is very marginal, but I'll be damned if I don't because pulls get so boring anyway with 1 button DPS spam.
Last edited by AnotherPerson; 05-07-2022 at 01:59 AM. Reason: clarification on niche uses for Toxikon II and addersting
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