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  1. #31
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    As such, there's only one real difference between conal AoEs and radial AoEs: Radial AoEs sacrifice 3 yalms range and ~48 square yalms (at a 150-degree cone) area in FRONT of you to be able to also hit BEHIND you.

    That can only be positive if you have enemies behind you... which is entirely within your ability to prevent. You're spending all that on the assumption you'd otherwise fail an exceedingly easy task.
    It's also entirely within your ability to ensure, by positioning yourself in the centre of the pack. It's not difficult.
    Enemies typically cluster in a circle, not a triangle.
    I have never, not once, had an issue hitting every mob in a pull with a radial AoE, other than the obvious ranged enemies who you need to kite around a corner, but that's true for cones as well. This argument assumes that PLD, DRK and GNB have all been failing to tank for the entire time they've been in the game.
    (2)
    Last edited by Seraphor; 04-24-2022 at 06:26 PM.

  2. #32
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraphor View Post
    It's also entirely within your ability to ensure, by positioning yourself in the centre of the pack. It's not difficult.
    Enemies typically cluster in a circle, not a triangle.
    I have never, not once, had an issue hitting every mob in a pull with a radial AoE, other than the obvious ranged enemies who you need to kite around a corner, but that's true for cones as well. This argument assumes that PLD, DRK and GNB have all been failing to tank for the entire time they've been in the game.
    What part of my post remotely says that it's hard to hit something with a radial AoE?

    Quote Originally Posted by Shurrikhan View Post
    there's only one real difference between conal AoEs and radial AoEs: Radial AoEs sacrifice 3 yalms range and ~48 square yalms (at a 150-degree cone) area in FRONT of you to be able to also hit BEHIND you.

    That can only be positive if you have enemies behind you... which is entirely within your ability to prevent. You're spending all that on the assumption you'd otherwise fail an exceedingly easy task.
    Once gathered, you're going to hit them all, with no effort beyond selecting a target not way off to a near edge, regardless of whether you use a radial, conal, or linear AoE. The difference is merely range. Conals have 60% more range. Linear AoEs have 100% more range.
    (7)

  3. #33
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Seraphor View Post
    It's also entirely within your ability to ensure, by positioning yourself in the centre of the pack. It's not difficult.
    Enemies typically cluster in a circle, not a triangle.
    I have never, not once, had an issue hitting every mob in a pull with a radial AoE, other than the obvious ranged enemies who you need to kite around a corner, but that's true for cones as well. This argument assumes that PLD, DRK and GNB have all been failing to tank for the entire time they've been in the game.
    If you're remaining in the centre of the pack not only are you standing in all the mob aoes, but also directing them towards the party. This makes it unnecessarily difficult for the healer. If you're remaining in the centre of the mobs, as they die the DPS's AoEs will start hitting less unless you reposition to cluster them together, conal aoes let you damage the whole pack while doing so rather than wasting half the AoE.

    The whole reason I started to main warrior was frustration with df tanks, so while I wouldn't say that PLD, DRK and GNB have failed to tank for their duration I will say that it very much depends on the player.
    (1)

  4. #34
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by fulminating View Post
    If you're remaining in the centre of the pack not only are you standing in all the mob aoes, but also directing them towards the party. This makes it unnecessarily difficult for the healer. If you're remaining in the centre of the mobs, as they die the DPS's AoEs will start hitting less unless you reposition to cluster them together, conal aoes let you damage the whole pack while doing so rather than wasting half the AoE.

    The whole reason I started to main warrior was frustration with df tanks, so while I wouldn't say that PLD, DRK and GNB have failed to tank for their duration I will say that it very much depends on the player.
    It's also going to mess with DPS, forcing them into enemy attacks, or just outright make it harder for them to hit everything with their attacks (starting off as a DRG in early ShB really made me appreciate WAR tanks, I only understood why that was after I started levelling WAR...)
    (1)

  5. #35
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    Not sure why they don't just increase the AOE Range by 3-Yalms all around the Tank.

    Then everyone would be happy.
    (1)

  6. #36
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Maxilor View Post
    Not sure why they don't just increase the AOE Range by 3-Yalms all around the Tank.

    Then everyone would be happy.
    You realize the radial AoEs' radius was already increased, right? (Because, back then, some people did have trouble making the melee-range radius hit everything, at least without properly centering themselves, making radials actually trickier than conals. Linear AoEs were widened in that same patch.)

    And not everything needs the Earthen Star treatment (arguably including Earthen Star itself).
    (3)
    Last edited by Shurrikhan; 04-25-2022 at 07:42 AM.

  7. #37
    Player
    castillle's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Elise D'lala
    World
    Moogle
    Main Class
    Marauder Lv 100
    I couldve sworn Flash has always been 5yalms :O
    (1)

  8. #38
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    947
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Give one tank a double circle combo, one a double cone combo, one a circle>cone combo, and one a cone>circle combo. Now they all play differently and you get more cones.
    (3)

  9. #39
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by VictorSpoils View Post
    Give one tank a double circle combo, one a double cone combo, one a circle>cone combo, and one a cone>circle combo. Now they all play differently and you get more cones.
    WAR cone circle, DRK circle cone, GNB cone cone, PLD circle circle? BLU is of course customisible to the nth degree.
    (2)

  10. #40
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by fulminating View Post
    WAR cone circle, DRK circle cone, GNB cone cone, PLD circle circle? BLU is of course customisible to the nth degree.
    It would probably keep it nearer to what it's always been and would fit the particular animations.

    We can imagine a cone emanating from Unleash, for instance, but Stalwart Soul?

    Total Eclipse could certainly go the way of Red Lotus or Howling Blade (essentially, Ilsbard's conal AoE that shaves some weight of Raubahn, but formerly 1.x GLD abilities) to make it a conal, but... need it be?

    I'd almost rather see some semblance of shield skills come back, with absorbed damage then being releasable via Shield Slam -- which would then most make sense as a targeted conal or semi-circular AoE (with only the primary target getting stunned, at least for full duration).
    (2)

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