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  1. #71
    Player
    castillle's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Elise D'lala
    World
    Moogle
    Main Class
    Marauder Lv 100
    Quote Originally Posted by AprilHanabira View Post
    if the devs actually care about pve contents like dungeons, they wouldnt make war so strong with bloodwhetting, look at how bad drk is in dungeon and their miserable leveling experience, drk couldn't use stalwart soul in a lower level content until recently
    I recently levelled a DRK alt who used a story skip and not having Stalwart Soul didnt really feel bad. Warrior on the other hand feels absolutely terrible until you get Inner release. You have berserk but your AoE combo doesnt give you gauge and your only source of gauge in AoE packs is infuriate. DRK has a similar problem but you get your bloodspiller at 62 you get your blood gauge from blood weapon at 66, and Delirium at 68 which it fixes itself fast. WAR on the other hand gets inner beast at 35, infuriate at 50, inner release all the way at 70, and mithril tempest will only give gauge after 74. It felt utterly miserable compared to DRK.
    (4)

  2. #72
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by AprilHanabira View Post
    if the devs actually care about pve contents like dungeons, they wouldnt make war so strong with bloodwhetting, look at how bad drk is in dungeon and their miserable leveling experience, drk couldn't use stalwart soul in a lower level content until recently
    if the players don't group mobs tight for a cone aoe, they probably don't care enough to do their rotation either, so idk why they even made this change, like they tryna fix a problem that wasn't really there and upset 90% of the playerbase so that the 10% can auto pilot
    Honestly I'd be surprised if DRK doesn't get changed so it's as braindead in dungeons as the other tanks. I mean, if they thought WAR's AoE was a problem, then, well, I'm sure Holy's delay might even be on the list of things that are "too hard" to use...

    Make no mistake, DRK is perfectly viable. Sure it takes more effort from the healer, but a good DRK can be healed through 80->90 dungeons[*] just fine with mostly oGCDs on at least three out of the four healer jobs (can't speak to AST yet, though I'd be surprised if it were much harder than WHM). That said, a bad DRK is going to give the healer panic attacks all dungeon, while a bad WAR is mostly just keeping the healer awake (and other tank jobs fall somewhere in between those extremes).

    [*] If the party keeps up a brisk pace <82 can be a challenge because lack of Oblation means they're likely to run out of cooldowns on the regular. I'd argue the biggest QoL change for DRK levelling would be to unlock Oblation at 81 so it's available for the first EW dungeon.
    (1)

  3. #73
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by marelooke View Post
    I mean, if they thought WAR's AoE was a problem, then, well, I'm sure Holy's delay might even be on the list of things that are "too hard" to use...
    now we're just giving them ideas. Well, now that Overpower's a shitty circle, lillies are free instacast Cure II's that are also DPS neutral with glare (for some reason) , and holy's totally unbalanced delay is removed... what's next.... do we even need cast times for spells, really? Seems a little unfair that casters can't move while casting, I mean look at the phys ranged ! So let's take that out too, and while we're at it why do we need to do our full combo to build job gauge/resources? Shouldn't those just refresh to maximum at the start of a fight? And right after being spent, too?

    This is making the game sooo much easier, so much BETTER ! Gods of game design !
    (1)

  4. #74
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kallis View Post
    now we're just giving them ideas. Well, now that Overpower's a shitty circle, lillies are free instacast Cure II's that are also DPS neutral with glare (for some reason) , and holy's totally unbalanced delay is removed... what's next.... do we even need cast times for spells, really? Seems a little unfair that casters can't move while casting, I mean look at the phys ranged ! So let's take that out too, and while we're at it why do we need to do our full combo to build job gauge/resources? Shouldn't those just refresh to maximum at the start of a fight? And right after being spent, too?

    This is making the game sooo much easier, so much BETTER ! Gods of game design !
    It makes sense though, effective use of Holy requires one to consider their positioning, especially when mobs are moving. I think we established that having to consider positioning at all is bad (surely we didn't retire those braincells we used for Overpower just to get them out of retirement for Holy!), ergo, Holy's current state is problematic.

    In line with this I'd also petition to remove every single positional, make Dragoon's AoEs circles, and do the same for DRK's Flood of Darkness.

    As a matter of fact, just make everything a circle, why have to face the enemy at all?

    (this post may contain copious amounts of sarcasm, please consume with moderation... )
    (2)

  5. #75
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    agreed if Overpower has to be a circle, all the rest should go that way as well.
    No more cones, lines, nothing

    We'll see the "tbh i don't really mind either way" people start crawling out of the woodwork when they realize, that yes, AoE effective range MATTERS. DPS are using front-facing AoE's to stay out of the middle of the crowd, Tanks should have been using cones to effectively position large packs of mobs without losing uptime an anyone. And also, that no, more max area is NOT necessarily better.
    Not even being sarcastic either just finish butchering all the rest of them. Either that, or fix AoEs for all tanks, remove the association of cones w/ WAR and make them all use them

    I still think this should be done with just two different combo-openers. Make AoE combo with either skill, let us stick whichever one (or BOTH) on our hotbars, call it a day. Who is not happy in that scenario?
    (2)

  6. #76
    Player
    Ralt21's Avatar
    Join Date
    Mar 2021
    Posts
    43
    Character
    Ralt Hava
    World
    Diabolos
    Main Class
    Warrior Lv 70
    Man that would be great. Instead of having everyone crying about not liking the aoe combo cause of wrong shape. This goes for both parties. We could have a seprate tab in skill list which allows us to chose how our aoe shape looks like. Sure there mighy be no difference between job with this.
    But now that choice would feel more personal. Both parties choose what they like and we can both be happy.

    And to the man above me. It doesnt even need to be cones. Paladin's blade of faith combo and warriors primal rend also like the mobs to be infront because of how targetting circles work.
    (2)
    Last edited by Ralt21; 05-11-2022 at 05:25 PM. Reason: Spelling fix

  7. #77
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kallis View Post
    I still think this should be done with just two different combo-openers. Make AoE combo with either skill, let us stick whichever one (or BOTH) on our hotbars, call it a day. Who is not happy in that scenario?
    That's exactly what I was hoping for with Fuko and Fuga mastery. Alas...
    (2)

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