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  1. #41
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I'd almost rather see some semblance of shield skills come back, with absorbed damage then being releasable via Shield Slam -- which would then most make sense as a targeted conal or semi-circular AoE (with only the primary target getting stunned, at least for full duration).
    Sounds like it would be fun, unfortunately having damage being conditional seems to be something they really want to get rid off, for better or worse (see Spirits Within)
    (1)

  2. #42
    Player
    castillle's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Elise D'lala
    World
    Moogle
    Main Class
    Marauder Lv 100
    Quote Originally Posted by marelooke View Post
    Sounds like it would be fun, unfortunately having damage being conditional seems to be something they really want to get rid off, for better or worse (see Spirits Within)
    Theres already vengeance so just give pld their version of it?
    (0)

  3. #43
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    i dont understand, im a tank dungeon hero for the tank mounts, i never ever ever had issues with W2W because my aoes were not a cone

    aiming with ur character (where they stand) is not a hard thing to do, maybe u miss one mob every now and then while on the way to next pack, just tag it with a ranged attack and keep sprinting

    a cone is really not ideal for hitting a large number of enemies as they pile around u

    if anything, ask for a range increase on aoes in general, hell the caster type that needs a target and aoes around that target is such garbage, hardly ever hits everything and can even prevent you from aoeing because it is impossible to hit at least 3 targets
    (2)

  4. #44
    Player
    Ralt21's Avatar
    Join Date
    Mar 2021
    Posts
    43
    Character
    Ralt Hava
    World
    Diabolos
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Chopstix View Post
    a cone is really not ideal for hitting a large number of enemies as they pile around u
    Out of curiosity. Do you stand still once you pulled all mobs? Never moving away from your spot, even when aoe are aimed at the spot you are standing? Even when holmgang duration is gone?

    Otherwise everything else you say is purely out of preference.

    And DRK still has to position itself for flood of darkness. Just pointing out that warrior wasnt alone.
    (5)

  5. #45
    Player
    castillle's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Elise D'lala
    World
    Moogle
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Chopstix View Post

    a cone is really not ideal for hitting a large number of enemies as they pile around u

    if anything, ask for a range increase on aoes in general, hell the caster type that needs a target and aoes around that target is such garbage, hardly ever hits everything and can even prevent you from aoeing because it is impossible to hit at least 3 targets
    Are you seriously blaming the dps because you cant be bothered to position mobs?
    (8)
    Last edited by castillle; 05-02-2022 at 03:53 PM.

  6. #46
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Here is one low quality meme post to assist in greater understanding;







    (10)

  7. #47
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Anyone can construct artificial situations in which Circular and Triangular AoEs are more effective. Mob positions are not static. This is an incredibly basic pick up pattern for any tank to do, regardless of whether you have muscle memory around using a Circle or a Triangle. You should be able to do this without thinking.

    I can see why the dev team chose to standardize the base AoE combo across all jobs. It's about having a consistent muscle memory on your base combo across multiple jobs, not about Circles being easier to use or more effective. We still see Triangular and Line AoEs show up in job kits outside of the base AoE combo i.e. Guillotine and Grim Swathe. I can also see why some WAR players would be upset at having to change up their muscle memory over this.

    What I don't understand, however, is why the OP is trying to force a change on all tanks instead of just talking about WAR. And on top of that, they keep necroing this thread instead of letting it just atrophy naturally of disinterest. This is your problem. You want a change, ask for it on your job. Leave the rest of us out of it.
    (5)
    Last edited by Lyth; 05-05-2022 at 01:16 AM.

  8. #48
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    It is, however, a little funny that they keep crying "think of the healers and DPS!" as if 3/4th of the healers didn't also have centered AoEs and stand on top of the tanks either way, and about half of the dps as well.
    (4)

  9. #49
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    I'll repost my raid guide as well since people are having such a hard time understanding this



    If you weren't doing this before, you're admitting to bad tanking. There's no discussion on that point, not a single thing about personal preference or comfort, this is just one of your jobs as a tank. You hold agro, you POSITION for your party, that's the point.
    Your parties clearing in spite of your awful tanking is not a good reason for the rest of us to lose a tool we were still in the middle of using
    (5)

  10. #50
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    I think we should have the option for a cone or circle. All tanks have a different way their aoe's interact. Warriors was fun and I enjoyed it, but if the reason it was changed because little timmy wanted to play warrior and couldn't figure out how a cone works just no. What the actually heck. You have 3 other tanks go play those. It just reeked of one person who doesn't even play any of the tanks wanted a tank, they were toying with the idea of playing, but couldn't because cone too hard. We fixed the evil cone for little timmy so now he can still choose not to play any of the tanks as he was already doing, but now people who actually play the tanks get one less tool.

    My argument in favor of this, is giving the tank more tools at their disposal to manipulate mobs. The good tanks will use it, the bad tanks will do as the always have done, aoe in circle hit zero mobs, and keep running in a direction having no aggro on anything and get angry when you inform them of a enemy list that has color codes to see whether you have aggro or not on some mobs. Sometimes if you do not hit the mob, most of the time it will not even show up in the list. Which should also be changed so you know if your team might have aggro on something you have not hit and just do not know it.

    The circle aoe's only are giving people bad habits in positioning mobs. It may not be a huge problem for many, but watching numerous people just aoeing nothing is just not fun. If you have a situation where the mobs are huge like in the twinning they will jiggle out of your circle aoe and you have to use voke or shield lob. Boy you did want to continue your magic rotation in aoe but now you have to stop because two huge dudes jiggled when overpower would just hit them no problem allowing for your flow in your rotation to not be interrupted. Sure it isn't a huge deal, but it is still annoying, and this could easily be fix by giving more tools to do a job.

    Some might have exclusively played drk and warrior due to enjoying how the cones interact with mobs and the type of pulling you could do over the type of pulling done with gun and paladin. I know it is hard to imagine people having issues and maybe they should git gud but it was a comfort quality of life thing in a game the mobs can be extremely annoying to deal with. This may not be a huge deal, but maybe they need to change something everyone else is comfortable with so they understand. If we want them to all be circles why can they not be cones too. Some have an easier time and have stopped playing a class they enjoyed because of this.

    Though it is amusing that after it is removed people want to see proof of how this could be easier for some people. When you don't have a private server with old variations of skills. That and finding a video that isn't a popular final fantasy streamer or youtuber singing praises to the game are not hard enough to find without making your search look amazing with + + - + " ". Looking up old animations and sounds is hard enough because the videos either do not exist or are being hidden by the fact they are older not to mention named poorly or have music over the sounds. I wanted to hear what old pre EW dark knight animation sounds were like because I swore they were using a similar to cure 1 for Bloodspiller or Quietus but I can never know for sure how it sounded.
    (1)

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